Just because a game is created using UE5 doesn’t mean it’s unoptimized. I just think UE5 makes devs prioritize visuals over optimization.
After Wuchang: Fallen Feathers developers claimed to fix performance issues, Daniel Owens has determined the game is now simply lying about the render resolution.
Am I missing something? How is this priced so obscenely high besides the usual thrift store ignorance?