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A "fix" has been implemented in today's update to remove the time benefit you get when quickswitching after a reload (Look at u/Paulbebad 's post in this subreddit for more context): From the patch notes: "Fixed a case where weapons…
I suppose this has to do with the new patch that prevents quick switching from allowing people to fire faster
GAMEPLAY Fixed a case where weapons could be fired prematurely due to a redeploy after a reload Fixed a case where movement button changes were ignored while adjusting view angles at very high frame rates Fixed a case where air…