They likely need to make this new vdata stat that controls this new DelayToStartShooting or whatever it’s called sync up with when ClipReady / FireReady animation starts.
TrenchSquire
You are supposed to quickswitch when the ammo count changes not instantly after starting the animation.
4 Comments
They likely need to make this new vdata stat that controls this new DelayToStartShooting or whatever it’s called sync up with when ClipReady / FireReady animation starts.
You are supposed to quickswitch when the ammo count changes not instantly after starting the animation.
Major ready
Mmmm I love me some CS2 beta!