I suppose this has to do with the new patch that prevents quick switching from allowing people to fire faster

4 Comments

  1. Chicag0Ben

    They likely need to make this new vdata stat that controls this new DelayToStartShooting or whatever it’s called sync up with when ClipReady / FireReady animation starts.

  2. TrenchSquire

    You are supposed to quickswitch when the ammo count changes not instantly after starting the animation.

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