A "fix" has been implemented in today's update to remove the time benefit you get when quickswitching after a reload (Look at u/Paulbebad 's post in this subreddit for more context):

From the patch notes:
"Fixed a case where weapons could be fired prematurely due to a redeploy after a reload"

Although, this has messed up cancelling reloads. You can no longer cancel mid-reloads to shoot your gun because it wouldn't shoot until the entire duration of the reload has passed.

So, say you try to fake a reload sound to bait a guy into pushing you, your gun won't shoot until the entire duration of the reload has passed. Or say you start reloading and someone pushes you, etc etc.

This affects guns with longer reloads (like the AWP, UMP, Dual Berettas, Negev) more than others as shown at the end of the video.

3 Comments

  1. OscarGravel

    I genuinely for the life of me cannot understand why they don’t test things before releasing them.

    These were the same mfs who put the MP5SD in casual only cause they thought it was going to be overpowered when they first released it.

    On the flip side they do this. (Please) Valve fix.

  2. Ok-Zookeepergame4552

    This is an old bug not very common but from csgo code for sure.

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