Hint: You’ll know immediately when you’ve entered it. Basically the premise of the video is the helicopter flies a little bit too close to the rpg, which of course does not turn out well for the helicopter. Verdansk!
Normally the game only shows your ED Ratio, which includes Assists and is always larger than your KD. But you can check your KD Ratio by calculating it using the formula: KD Ratio = Headshots ÷ Headshot % ÷ Deaths This formula works, because the game calculates your Headshot…
Desync is bad all over, but it's especially noticeable in the gulag. I die behind corners or get shot by people who clearly are not on my screen all the time… or sometimes both, as in the above video. 11ms…
Baiting these guys over mines might be more fun than sniping. Seems like a ton of end games are 2-3 squads in a vehicle circle jerk. Anyone else seeing a lot of this?