FPS Games

Why does everything look so far away in video games?



When viewing a video game’s world, sometimes it appears that things appear much further away than they should. This is down to a couple of things regarding field of view and the player’s setup, this video will explain the problems surrounding perspective projection and how Rift Division is dealing with it.

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SUPPORT THE GAME ON PATREON:
https://www.patreon.com/RiftDivision

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PBR Night Sky Unity Asset:
https://assetstore.unity.com/packages/3d/environments/pbr-night-sky-271429

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#devlog #gamedev #unity #multiplayer #fps

4 Comments

  1. Huh, interesting. I've long wondered if i'd ever see another game besides arma adresa this issue. 👍 Keep up the hard work!

  2. Yeah, I have 40" and I use real FOV for racing games (my IRL monitor FOV 46° set in game).
    It's incredibly transformative.
    What you loose in peripheral, you gain in distance, plus, it feels correctly sized(*). It almost stops to feel like you are playing a videogame.

    *) I've also compared the feeling of driving, speed, distance to corners etc. IRL vs ingame in the same car.

  3. SCUM allows you to zoom in but it also applies a depth of field affect. they call it focus mode, it also blocks out ambient sound as to hear footsteps better.

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