In this devlog, I share a new mechanic designed to assist players with headshots in my fast-paced indie game. This addition provides a clear visual indicator for improved aim training, especially during high-speed combat. The goal is to enhance the…
When viewing a video game’s world, sometimes it appears that things appear much further away than they should. This is down to a couple of things regarding field of view and the player’s setup, this video will explain the problems…
Voidside is releasing soon! Wishlist the game and play the demo today! Play the demo and wishlist today!: https://store.steampowered.com/app/2246740/Voidside/ Music: HOME – Sunshower In these videos, I’ll be playing my Unity-based movement shooter and giving you a tour of the…