FPS Games

The 20 Most FRUSTRATING Video Game Levels



These video game levels bring immense frustration more than any others. For this list, we’ll be looking at stages from games that bring an unfair level of difficulty or tedium. We won’t be including levels from bad games, since the whole experience is frustrating, or levels that only consist of a boss fight. Our countdown of the most frustrating video game levels includes Blighttown from “Dark Souls” (2011), The Great Bay Temple from “The Legend of Zelda: Majora’s Mask” (2000), Farewell from “Celeste” (2018), The Library from “Halo: Combat Evolved” (2001), and more! Which of these levels made you want to scream in anger? Share your thoughts in the comments.

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47 Comments

  1. I’m posting this before watching it but if original PC Mafia’s racing level isn’t in the top 5 – then this is a phony list.

  2. On Brawl, the only boring part was using Zero Suit Samus. But only that part.
    Great Bay can be very confusing.

  3. On TMNT, the damn isn't that frustrating. Area 3 at end the frustrating part. Because turtles can't swim, so falling in the water, you are forced to start the building over.

    Never played Battle toads.

  4. I'd trade Blight Town for 4-2 using your Zelda argument about one getting too much hate while the other not enough. Seriously. That level is so frustrating and unlike Blight Town you either do it or fail. Even the shortcut is a nightmare to get to whereas the master key item can just skip most of Blight Town.

  5. You forgot to mention that the framerate is horrible in blighttown in the original release

  6. That mission was easy in Vice City… still have that game to this day. Just fly into them with the blades to weed out the ones that are causing the most trouble, done. Cake.

  7. Fun fact: Through the Fire and Flames cheats. At least some of the riffs you play are actually keyboard parts. Even without them, though, Herman Li is a shredding machine only Asia can produce.

  8. The Driver tutorial comes up a lot. I had trouble with it too as a kid, but every mission has a dev replay you can watch. This shows you the best way to check off all the tasks. It was pretty easy after that.

  9. Many of the dungeons in Phantasy Star II are nightmares to navigate, especially on account of their labyrinthine design and the game's high random encounter rate. The most infamous example is probably Ikuto, which has a series of pits you need to drop through on each floor, and you'll only discover the correct pits to take through a ton of trial and error.

  10. I’m surprised that the “water room” or whatever it’s called, isn’t in this place. People who know, KNOW what I’m talking about

  11. 5:19 I’m surprised that the “water room” or whatever it’s called, isn’t in this place. People who know, KNOW what I’m talking about

  12. Call of duty 4 modern warfare had 3 levels which made me rip my balls out while playing on veteran. One is the level where the jets bombard and u have to extract out of the farmhouse in 2 mins 30 seconds flat, the 2nd one is the follow up mission to all ghillied up where u literally take on a million enemies with a country full supply of grenades to survive 8 whole minutes and finally the epilogue plane mission. God damn did I hated the epilogue mission. It's impossible unless u input precisely down to the millisecond.

  13. Hey, what about Mummy Me Maze Forever from Captain Toad: Treasure Tracker? This insane level is 1000 times harder than the Perfect Run from SMG 2. It has 50 floor with random position.

  14. I'm not a fan of any these games with the exceptions being: Contra; Sonic the Hedgehog; Halo 1. Combat Evolved; The Legend of Zelda: Majora's Mask; GoldenEye 007; Teenage Mutant Ninja Turtles; Super Mario Galaxy 2;

  15. Dishonorable Mentions:
    *Eggmanland – Sonic Unleashed
    -This is not only the longest level in the series, it's also among the hardest.
    *Temple of the Ocean King – The Legend Of Zelda: Phantom Hourglass
    -Even the worst dungeons in Zelda have one mitigating factor: You only have to do them once (twice at most). The Temple of the Ocean King from Phantom Hourglass meanwhile requires you to clear it 5-6 TIMES EVERY PLAYTHROUGH! Talk about a way to overstay your welcome.
    But that's just the tip of the iceberg. The place is designed to suck the life out of you, meaning you're on a time limit (which is upgradeable via the Phantom Hourglass), the puzzles reset every time you leave, there are arbitrary stealth segments with insta-kill enemies, the dungeon fuses a bunch of smaller problems into a chimera of tedium and frustration.
    *The Gutter – Dark Souls 2
    -While The Frigid Outskirts in the Ivory King DLC deserves a mention, I have a bigger bone to pick with The Gutter. This is what happens when you combine the maze-like structure of Upper Blighttown with the pitch-black darkness of the Tomb of the Giants. It's way too easy to get lost without lighting all the torches or without a guide.
    *Cortex Castle – Crash Bandicoot 4: It's About Time
    -While ALL the levels in the final world are hard, getting the flashback tape in this level is going to give you an aneurysm.

  16. Clinger winger is ALOT harder than turbo tunnel in Battletoads. Don't worry about crashing, it's the fact that you have to memorize an entire level with no checkpoints, and push the right directional button at the right time to ride away from a glowing circle (whatever the hell that's called) or else it will catch and kill you!

  17. i refuse to replay darks souls 1-3 because of blightown and especially the gutter from ds2 oh my gosh these were nightmares for my life

  18. Why do people have problems with that Vice City level?? I dont get it ive beat that mission 1st try everytime i replay that game.. but i always see that level on "Difficult levels" compilations..hmmm maybe im just a mastercopter

  19. I just recently beat the Great Bay temple and come on , it's not that bad, it's shorter and much better than OOT's water temple

  20. If you think the Great Bay Temple is a hard level, harder than the Driver segments where you have to do imaginary tricks you don’t even understand; maybe gaming is just not your prowess.

  21. FUCK LABYRINTH ZONE OF SONIC 1! FUCK ECHO THE DOLPHIN! FUCK GREAT MAZE! FUCK GREAT BAY TEMPLE WITHOUT A PROPER SAVE SYSTEM! FUCK NINJA GAIDEN NES GAMES AS THEY DON'T AGE WELL BY CYBER SHADOW'S STANDARDS! FUCK THAT DAM LEVEL FROM THAT TMNT NES GAME! FUCK TURBO TUNNEL! I'M GLAD THAT I'M WAY BEHIND THEM! And if there's an Honorable Mentions, it would be THAT GODDAMN WILY CASTLE 4 OF MEGA MAN 2, NEO ZEED MARINE STRONGHOLD OF REVENGE OF SHINOBI, THAT INFAMOUS HALLWAY OF CASTLEVANIA 1, TORVUS BOG UNDERWATER SECTIONS OF METROID PRIME 2, ANY CAVERNS RELATED TO HM'S OF POKEMON GAMES, AUTO-SCROLLING SECTIONS OF KIRBY GAMES, ROCKET BARREL RIDE OF DONKEY KONG COUNTRY 3, TOWER OF FATE ASCENT OF SHOVEL KNIGHT TREASURE TROVE, BATTLE GLACIER OF FREEDOM PLANET 1, SECRET WORLDS OF AXIOM VERGE 1, & STAGE 6 OF ZANGETSU SINGLE MODE HARD LEGEND DIFFICULTY OF BLOODSTAINED COTM2! NEVER AGAIN WILL I EVER PLAY THOSE FRUSTRATING AS HELL STAGES!

  22. hot take: the final boss fight with Lou is way more frustrating than TTF&F. also, that train mission from San Andreas should be here instead of Demolition Man IMO

    also:
    Temple of the Ocean King ( Phantom Hourglass )
    the Miles & MJ stealth missions ( Marvel's Spider-Man and Marvel's Spider-Man 2 )
    Screwball missions ( Marvel's Spider-Man )
    the last few levels ( De Blob 2 )
    Shangri-La ( Far Cry 4 )
    that damn pachinko machine ( Super Mario Sunshine )

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