Which was something of a bittersweet event for its devs at Double Eleven, who wrote in a message to players that "We failed on our terms, and we're proud of that." Blindfire had, quite simply, failed to set the world…
TIL that there were about a dozen Game Boy Color games with rumble. They had oversized cartridges, with space for a spinning motor with an off-center weight and a AAA battery, letting the game cartridge act like an N64 rumble…
We just released my dream game called WARDRUM on Steam! It combines turn-based tactics with rhythm. (Video with sound in the comments)