
Which was something of a bittersweet event for its devs at Double Eleven, who wrote in a message to players that "We failed on our terms, and we're proud of that."
Blindfire had, quite simply, failed to set the world on fire. Despite mostly positive reviews, it never caught on, meaning its release was more of a Viking funeral than anything else. But—in a time where online games suddenly becoming unplayable is more of a hot-button issue than ever—the devs said that they were going to make the game free rather than shutter it, and committed to keeping the servers up for years to come.
"Blindfire didn't blow up. It didn't top charts. But it meant everything to the team who made it," wrote the devs. "Instead of shutting it down, we've made Blindfire free for everyone. Not as a marketing stunt. Not as a desperate last push. But because we believe creative work matters, even when it doesn't go viral."