This might have been the unintentional acceleration mentioned in the patch notes.
A "fix" has been implemented in today's update to remove the time benefit you get when quickswitching after a reload (Look at u/Paulbebad 's post in this subreddit for more context): From the patch notes: "Fixed a case where weapons…
I suppose this has to do with the new patch that prevents quick switching from allowing people to fire faster
GAMEPLAY Fixed a case where weapons could be fired prematurely due to a redeploy after a reload Fixed a case where movement button changes were ignored while adjusting view angles at very high frame rates Fixed a case where air…
Now only the arm flinches making enemy models during duels much more stable. For reference of the issue before – https://www.reddit.com/r/GlobalOffensive/comments/1k9xcxz/yesber_yprac_map_maker_demonstrating_head_and_its/
For the first time in the history of ESL/IEM Cologne tournaments, there will be no Danish players in the playoffs. Since 2014, at least one Dane has managed to reach the quarterfinals, but with FaZe’s loss and karrigan’s elimination at…