I compared the map data from 2022 and 2025: in 2022, all 7 maps in the active pool were CT-sided, whereas in 2025, 3 of the 7 maps are CT-sided and 4 are T-sided.
This is why I don’t get the complaints about the CT economy needing to be changed. Even if you break it down to big events in 2025, the only map that is crazy T sided is Anubis and thats a map problem
Double_Thought_5386
I mean just looking at those numbers, it’s clear to see the variance from 50% is much higher in cs:go. Where does this data come from however? Sample sizes of <100 will not confidently confirm any trend, and those maps with low sample size are clear blowouts.
hl3a
What is the problem with a map not being balance?
1337-Sylens
Is some of it the fact pistol
has a lot more impact and it’s more evenly distributed (more random)?
It also feels like teams go for and win more force buys, there’s more urgency with mr12.
TheMoonEnvoy
More balanced, yes. more fun, no
Cryptic_Sunshine
1 youre looking at all ranks instead of high level (top 20 usually)
2 the map pool in 2022 was heavily ct sided (overpass,train, nuke all traditionally ct sided and ancient in that iteration also was)
3 the meta in csgo at that point was to start ct side so if one team was heavily better than the other it would look more t/ct sided
4 statistics are fucking complicated and trying to derive a conclusion from one point of data when something like this has so many factors is laughable. Mr 13 *feels* more volitile and this is both at a pro level and casual, mostly casual actually
randomreddituser362
i mean csgo is basically solved at that point(2022) and cs2 is still at its early stage so comparing wouldnt mean much
Plastic_Performer638
Csgo you could be down 6-0 find an AWP save lose that round then go ahead to win the half 7-8 it was cursed
Immediate-Fig9699
Ancient was changed so shouldnt even be here
BigRigginButters
I think T and CT are less distinct teams than they were in CS:GO. You can see this in the meta shift from cohesion/style to raw aim (other factors being mr12 etc).
Balance isn’t necessarily a positive either. Narratively I think the most fun maps to watch are when one team gets an expected 8-4 say and the question is “Is this enough of an advantage for them to close in the second half?”
Plennhar
I love how this sub is like “pistol rounds are random” when it conveniently lends an anti-MR12 argument, but the moment you suggest removing them, everyone gets up in arms about it.
11 Comments
This is why I don’t get the complaints about the CT economy needing to be changed. Even if you break it down to big events in 2025, the only map that is crazy T sided is Anubis and thats a map problem
I mean just looking at those numbers, it’s clear to see the variance from 50% is much higher in cs:go. Where does this data come from however? Sample sizes of <100 will not confidently confirm any trend, and those maps with low sample size are clear blowouts.
What is the problem with a map not being balance?
Is some of it the fact pistol
has a lot more impact and it’s more evenly distributed (more random)?
It also feels like teams go for and win more force buys, there’s more urgency with mr12.
More balanced, yes. more fun, no
1 youre looking at all ranks instead of high level (top 20 usually)
2 the map pool in 2022 was heavily ct sided (overpass,train, nuke all traditionally ct sided and ancient in that iteration also was)
3 the meta in csgo at that point was to start ct side so if one team was heavily better than the other it would look more t/ct sided
4 statistics are fucking complicated and trying to derive a conclusion from one point of data when something like this has so many factors is laughable. Mr 13 *feels* more volitile and this is both at a pro level and casual, mostly casual actually
i mean csgo is basically solved at that point(2022) and cs2 is still at its early stage so comparing wouldnt mean much
Csgo you could be down 6-0 find an AWP save lose that round then go ahead to win the half 7-8 it was cursed
Ancient was changed so shouldnt even be here
I think T and CT are less distinct teams than they were in CS:GO. You can see this in the meta shift from cohesion/style to raw aim (other factors being mr12 etc).
Balance isn’t necessarily a positive either. Narratively I think the most fun maps to watch are when one team gets an expected 8-4 say and the question is “Is this enough of an advantage for them to close in the second half?”
I love how this sub is like “pistol rounds are random” when it conveniently lends an anti-MR12 argument, but the moment you suggest removing them, everyone gets up in arms about it.