I compared the map data from 2022 and 2025: in 2022, all 7 maps in the active pool were CT-sided, whereas in 2025, 3 of the 7 maps are CT-sided and 4 are T-sided.

11 Comments

  1. Schwabies

    This is why I don’t get the complaints about the CT economy needing to be changed. Even if you break it down to big events in 2025, the only map that is crazy T sided is Anubis and thats a map problem

  2. Double_Thought_5386

    I mean just looking at those numbers, it’s clear to see the variance from 50% is much higher in cs:go. Where does this data come from however? Sample sizes of <100 will not confidently confirm any trend, and those maps with low sample size are clear blowouts.

  3. 1337-Sylens

    Is some of it the fact pistol
    has a lot more impact and it’s more evenly distributed (more random)?

    It also feels like teams go for and win more force buys, there’s more urgency with mr12.

  4. Cryptic_Sunshine

    1 youre looking at all ranks instead of high level (top 20 usually)
    2 the map pool in 2022 was heavily ct sided (overpass,train, nuke all traditionally ct sided and ancient in that iteration also was)
    3 the meta in csgo at that point was to start ct side so if one team was heavily better than the other it would look more t/ct sided
    4 statistics are fucking complicated and trying to derive a conclusion from one point of data when something like this has so many factors is laughable. Mr 13 *feels* more volitile and this is both at a pro level and casual, mostly casual actually

  5. randomreddituser362

    i mean csgo is basically solved at that point(2022) and cs2 is still at its early stage so comparing wouldnt mean much

  6. Plastic_Performer638

    Csgo you could be down 6-0 find an AWP save lose that round then go ahead to win the half 7-8 it was cursed

  7. Immediate-Fig9699

    Ancient was changed so shouldnt even be here

  8. BigRigginButters

    I think T and CT are less distinct teams than they were in CS:GO. You can see this in the meta shift from cohesion/style to raw aim (other factors being mr12 etc).

    Balance isn’t necessarily a positive either. Narratively I think the most fun maps to watch are when one team gets an expected 8-4 say and the question is “Is this enough of an advantage for them to close in the second half?”

  9. I love how this sub is like “pistol rounds are random” when it conveniently lends an anti-MR12 argument, but the moment you suggest removing them, everyone gets up in arms about it.

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