That’s a lot of space for cheeki breeki voice pack mods
futuranth
Proprietary software bloat, just as always…
JamesLahey08
Clown level of storage needed.
2WheelSuperiority
Wow.
anengineerandacat
Guessing because it includes the raw assets? 700GB seems pretty egregious otherwise.
BingpotStudio
Must be due to the high res nude models.
Joihannes
Does Alife2 work yet?
SactownKorean
These comments are hilarious, people have no idea what they are talking about lol.
-frauD-
700gb feels more like they are releasing the source files more than modding tools.
Deeeeeeeeehn
Do y’all want mod tools with uncompressed assets, or do y’all want disk space? Cause you can’t have both
Ok_Clock8249
LMAO
SidewaysGiraffe
It’s even stupider than that- it requires 700 gigs of space “…on your hard drive or SSD”. How much space, I wonder, does it take on “your PC, machine, or computer”?
Gaming journalism has been sorely lacking for quite a long time, but how do you get a job writing for an outlet called “PC Gamer” without knowing what a *hard drive* is? Are they just recruiting random people off the street now?
RosieQParker
Yada yada uncompressed assets and all. It seems like this would be a good use case for a repository where you download/extract assets on demand. 700GB is crazy, especially considering most modders will be using a fraction of those files.
IgnorantGenius
Welcome to video game development. If you are serious, that is.
[deleted]
[deleted]
CombatMuffin
99% of users in this sub have never modded or done asset creation in their lives.
If you create media, disk space is always a challenge. Receiving raw asset files and flexibility is far more important than 700gb. Anyone creating media seriously has TBs reserved just for it.
Gilith
Meh îve installed skyrim mod collection bigger than that.
neagah
Can’t they just release it on the PS5 already?
happy_oblivion
This has gotta be the most user facing access to a full game engine with its full library of uncompressed resources ever released with a public focus on modding.
Metalmacher
Lol That size makes sense for the full-fledged developer build environment, not a modding tool meant for end-users. Having lossless assets (TIFF, WAV), high poly meshes, debug symbols results in this bloat.
Routine-Duck6896
These are raw ass files bro this is amazing
Kristophigus
When has modding ever needed that level of raw files? It makes things easier, sure, but also harder lol.
“I just want to change the menu music but it’s making me have all the textures, models, animations AND sound on disk at the same time.” No modder works like that lol.
Banana7273
This is insane. Guess Gamma Stalker 2 is just a question of time now
Motawa1988
Gaming 2025. isn’t it amazing?
gchaudh2
So like a regular CoD install?
asleeplongtime
this only affects the people creating the mods
which is like less than 1% of 1% of gamers
if you think you care about this, you probably don’t
Crewarookie
Ugh. Look, having access to source libraries of assets is dope, but can we have it as an opt-in, please? To me this just says modding tools cannot work with compressed in-game assets, which is just lazy design for modding tools. C’mon, GSC! And I know there will instantly be people going “don’t criticize them, you know noth…” Yeah, alright. Sure. If you want to think that mandatory 700GB library download for a modding toolset is an okay approach, then I see why we have so many shitty decisions in game dev left right and center. They had no time, they cut corners, now they’re getting praised for cutting corners. Brilliant.
I’ve seen entire UE5 production projects 3rd of that size at near release date. S2 is a big game, but doing this…this is just what I talked about couple days ago: offloading the brunt onto the consumers. “Here’s our entire raw asset library, umm…go make something”.
This ain’t proper modding tools, at least not in a sane way these things have been done for years and years. They might as well have asked people to sign up for their preferred flavor of version checking software, download the project files from their servers and just launch the project in Unreal Editor…why bother!?
RDGtheGreat
Fuck yeah! I can’t wait what kind of stuff people can do with this much resources!
I know they’re gonna start with the only 3 female NPCs in the game tho lol
thekun1va
I love how cool everyone in this thread is 😎😂
sesameseed88
Give it 2 years, well have the most insane mods. Thank you to all the modders ahead of time.
Marc_Vn
I bought a 1tb ssd just for skyrim modding, this is not a big deal
37 Comments
Fuck UE5.
Can we opt them out?
700gb too many
That’s a lot of space for cheeki breeki voice pack mods
Proprietary software bloat, just as always…
Clown level of storage needed.
Wow.
Guessing because it includes the raw assets? 700GB seems pretty egregious otherwise.
Must be due to the high res nude models.
Does Alife2 work yet?
These comments are hilarious, people have no idea what they are talking about lol.
700gb feels more like they are releasing the source files more than modding tools.
Do y’all want mod tools with uncompressed assets, or do y’all want disk space? Cause you can’t have both
LMAO
It’s even stupider than that- it requires 700 gigs of space “…on your hard drive or SSD”. How much space, I wonder, does it take on “your PC, machine, or computer”?
Gaming journalism has been sorely lacking for quite a long time, but how do you get a job writing for an outlet called “PC Gamer” without knowing what a *hard drive* is? Are they just recruiting random people off the street now?
Yada yada uncompressed assets and all. It seems like this would be a good use case for a repository where you download/extract assets on demand. 700GB is crazy, especially considering most modders will be using a fraction of those files.
Welcome to video game development. If you are serious, that is.
[deleted]
99% of users in this sub have never modded or done asset creation in their lives.
If you create media, disk space is always a challenge. Receiving raw asset files and flexibility is far more important than 700gb. Anyone creating media seriously has TBs reserved just for it.
Meh îve installed skyrim mod collection bigger than that.
Can’t they just release it on the PS5 already?
This has gotta be the most user facing access to a full game engine with its full library of uncompressed resources ever released with a public focus on modding.
Lol That size makes sense for the full-fledged developer build environment, not a modding tool meant for end-users. Having lossless assets (TIFF, WAV), high poly meshes, debug symbols results in this bloat.
These are raw ass files bro this is amazing
When has modding ever needed that level of raw files? It makes things easier, sure, but also harder lol.
“I just want to change the menu music but it’s making me have all the textures, models, animations AND sound on disk at the same time.” No modder works like that lol.
This is insane. Guess Gamma Stalker 2 is just a question of time now
Gaming 2025. isn’t it amazing?
So like a regular CoD install?
this only affects the people creating the mods
which is like less than 1% of 1% of gamers
if you think you care about this, you probably don’t
Ugh. Look, having access to source libraries of assets is dope, but can we have it as an opt-in, please? To me this just says modding tools cannot work with compressed in-game assets, which is just lazy design for modding tools. C’mon, GSC! And I know there will instantly be people going “don’t criticize them, you know noth…” Yeah, alright. Sure. If you want to think that mandatory 700GB library download for a modding toolset is an okay approach, then I see why we have so many shitty decisions in game dev left right and center. They had no time, they cut corners, now they’re getting praised for cutting corners. Brilliant.
I’ve seen entire UE5 production projects 3rd of that size at near release date. S2 is a big game, but doing this…this is just what I talked about couple days ago: offloading the brunt onto the consumers. “Here’s our entire raw asset library, umm…go make something”.
This ain’t proper modding tools, at least not in a sane way these things have been done for years and years. They might as well have asked people to sign up for their preferred flavor of version checking software, download the project files from their servers and just launch the project in Unreal Editor…why bother!?
Fuck yeah! I can’t wait what kind of stuff people can do with this much resources!
I know they’re gonna start with the only 3 female NPCs in the game tho lol
I love how cool everyone in this thread is 😎😂
Give it 2 years, well have the most insane mods. Thank you to all the modders ahead of time.
I bought a 1tb ssd just for skyrim modding, this is not a big deal
Only
We can simulate the universe with that much space
Gonna need a fat ssd for this