CS2’s Subtick Movement Analyzed – Why Movement Sucks

27 Comments

  1. Powerful_Seesaw_8927

    Btw guys this is my post, iam flagged here on this reddit, someone had to do it for me…i wonder why…. either way hope you like it, take care, and any questions feel free, but be polite…i will not answer this time to “haters” or rude comments, lesson learn, even if iam wrong i want to put this out there, stay well.

  2. Past_Perception8052

    embarassing that moderators deleted the author posting this

  3. Time_Professional385

    Nah, even though all of us who played cs for 20+ years, pretty much all the pros and almost every lvl 10+ player from csgo said that movement is different in cs2 and doesn’t feel the same as GO, you have your gold nova Timmy from this sub linking some ytb video made by another gold nova player who said that everything is the same like it was in csgo.

    I think we should believe them.

  4. proibidoserfeliz

    Abandon this game, this is just Valorant with a Valve sticker slapped on it. Leave it to the bots farming for cases and hackers ruining matches.

  5. BraydenTheNoob

    Mr Valve, a third thesis level dissertation has hit Counter Strike

  6. Jesus Christ that’s a detailed PDF. Great work! Let’s hope valve listen again (and the mods let you post).

    Thanks for your efforts.

    Reddit ensemble: upvote and comment! Get this to the top ❤️

  7. Fun_Philosopher_2535

    I’m genuinely proud of the CS community. I doubt any other gaming scene would go as far as to produce what’s essentially a 40 page scientific thesis just to break down why the gameplay doesn’t feel quite right. It’s something extraordinary and honestly deserves coverage in mainstream gaming media. Thanks for your incredible effort man.

  8. Imagine thinking the biased paid mods wont delete a critism against their beloved valve who does nothing wrong and is just perfect in every way

  9. Big-Jellyfish-1416

    So the guy who basically found the fix for the horrible spraying in cs2 was banned from posting on this subreddit? The mods on here are legitimately out of control, not allowed to post anything except professional esports on here, fucking stupid subreddit

  10. Mark-Parks

    So having read all the way through, I appreciate the attention to detail on the data and numbers, however there is a gap in knowledge that explains the unexpected acceleration behavior. That is that the acceleration for the first impulse is not the simplified one from CSGO but instead subtick (I suspect based on the data and my own knowledge) uses kinematic equation to determine first impulse.

    The kinematic equations are a group of formulas where if you have knowledge of any 2 of the 4 values( acceleration, velocity, initial position, final position)+time, you can determine the other values.

    Crucially for CS2, the kinematic equations are tickrate independent (you can choose any time delta you want), however to work, acceleration must be constant. So the reason for the first impulse discrepancy (as well as the seemingly delayed friction) is that <2 but >1 ticks worth of velocity and displacement must be accounted for whenever an input is detected.

    Ultimately, I think this effect is extremely minor and insignificant. Especially for KZ and movement as after the first impulse everything behaves identical to CSGO. The only other main contributing factor to movement controls is sv_Airaccelerate which is tickrate dependant, where higher tickrate is more control and more potential velocity gain per tick.

  11. Well he’s doubling down that host_timescale is accurate so everyone should just take this with a massive grain of salt.

  12. we live times where the community has to fix the game instead of the devs

  13. G_Matt1337

    Great job,I’ve been saying this since cs2 came out and glad someone put this issue in a well written analysis

  14. JoFknLines

    Nice, youve put more time into this than the 3 devs working at cs in the last 6 months.

  15. Valve will ignore this one, even though it’s a much bigger problem than the tick based recoil offset updates

  16. This REALLY needs a TLDR, please explain what you have found in layman’s terms lmao. I don’t think anyone wants a technical dissertation.

  17. Cero_Kurn

    I hope that we could found a new subreddit with new mods

  18. snello2009

    I support your job dude, but i ain’t gonna read this.
    Launched the game less than an hour ago and already turned it off, the lag is so much, even when the netgraphic is not on screen. It’s just pointless wasting time this way.
    I hope for myself i wont play again. Gonna jump on battlebit when they release this phantomatic update they announced.

  19. TekStarUK

    Next thing to fix after this is the dying behind walls/dead bodies falling 2 steps from where you actually kill them

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