Btw guys this is my post, iam flagged here on this reddit, someone had to do it for me…i wonder why…. either way hope you like it, take care, and any questions feel free, but be polite…i will not answer this time to “haters” or rude comments, lesson learn, even if iam wrong i want to put this out there, stay well.
Past_Perception8052
embarassing that moderators deleted the author posting this
Time_Professional385
Nah, even though all of us who played cs for 20+ years, pretty much all the pros and almost every lvl 10+ player from csgo said that movement is different in cs2 and doesn’t feel the same as GO, you have your gold nova Timmy from this sub linking some ytb video made by another gold nova player who said that everything is the same like it was in csgo.
I think we should believe them.
NoStrafe
Can we get more info than just the abstract?
proibidoserfeliz
Abandon this game, this is just Valorant with a Valve sticker slapped on it. Leave it to the bots farming for cases and hackers ruining matches.
BraydenTheNoob
Mr Valve, a third thesis level dissertation has hit Counter Strike
Therealshakira
Insane work!
rdmprzm
Jesus Christ that’s a detailed PDF. Great work! Let’s hope valve listen again (and the mods let you post).
Thanks for your efforts.
Reddit ensemble: upvote and comment! Get this to the top ❤️
Fun_Philosopher_2535
I’m genuinely proud of the CS community. I doubt any other gaming scene would go as far as to produce what’s essentially a 40 page scientific thesis just to break down why the gameplay doesn’t feel quite right. It’s something extraordinary and honestly deserves coverage in mainstream gaming media. Thanks for your incredible effort man.
MarxAndSamsara
Hope the mods don’t delete this one.
Tu1s
Imagine thinking the biased paid mods wont delete a critism against their beloved valve who does nothing wrong and is just perfect in every way
Big-Jellyfish-1416
So the guy who basically found the fix for the horrible spraying in cs2 was banned from posting on this subreddit? The mods on here are legitimately out of control, not allowed to post anything except professional esports on here, fucking stupid subreddit
Mark-Parks
So having read all the way through, I appreciate the attention to detail on the data and numbers, however there is a gap in knowledge that explains the unexpected acceleration behavior. That is that the acceleration for the first impulse is not the simplified one from CSGO but instead subtick (I suspect based on the data and my own knowledge) uses kinematic equation to determine first impulse.
The kinematic equations are a group of formulas where if you have knowledge of any 2 of the 4 values( acceleration, velocity, initial position, final position)+time, you can determine the other values.
Crucially for CS2, the kinematic equations are tickrate independent (you can choose any time delta you want), however to work, acceleration must be constant. So the reason for the first impulse discrepancy (as well as the seemingly delayed friction) is that <2 but >1 ticks worth of velocity and displacement must be accounted for whenever an input is detected.
Ultimately, I think this effect is extremely minor and insignificant. Especially for KZ and movement as after the first impulse everything behaves identical to CSGO. The only other main contributing factor to movement controls is sv_Airaccelerate which is tickrate dependant, where higher tickrate is more control and more potential velocity gain per tick.
ACatInAHat
Cant read this on mobile. Thats kinda shit
lefboop
Well he’s doubling down that host_timescale is accurate so everyone should just take this with a massive grain of salt.
DuumiS
we live times where the community has to fix the game instead of the devs
G_Matt1337
Great job,I’ve been saying this since cs2 came out and glad someone put this issue in a well written analysis
WholeCurious2026
GABENNNNNN LOOK!!
JoFknLines
Nice, youve put more time into this than the 3 devs working at cs in the last 6 months.
zenis04
Valve will ignore this one, even though it’s a much bigger problem than the tick based recoil offset updates
giderac
This REALLY needs a TLDR, please explain what you have found in layman’s terms lmao. I don’t think anyone wants a technical dissertation.
davidthek1ng
On 128 sub-tick would this also happen?
Cero_Kurn
I hope that we could found a new subreddit with new mods
snello2009
I support your job dude, but i ain’t gonna read this.
Launched the game less than an hour ago and already turned it off, the lag is so much, even when the netgraphic is not on screen. It’s just pointless wasting time this way.
I hope for myself i wont play again. Gonna jump on battlebit when they release this phantomatic update they announced.
TekStarUK
Next thing to fix after this is the dying behind walls/dead bodies falling 2 steps from where you actually kill them
27 Comments
Frieren?
hope mods wont delete this
Btw guys this is my post, iam flagged here on this reddit, someone had to do it for me…i wonder why…. either way hope you like it, take care, and any questions feel free, but be polite…i will not answer this time to “haters” or rude comments, lesson learn, even if iam wrong i want to put this out there, stay well.
embarassing that moderators deleted the author posting this
Nah, even though all of us who played cs for 20+ years, pretty much all the pros and almost every lvl 10+ player from csgo said that movement is different in cs2 and doesn’t feel the same as GO, you have your gold nova Timmy from this sub linking some ytb video made by another gold nova player who said that everything is the same like it was in csgo.
I think we should believe them.
Can we get more info than just the abstract?
Abandon this game, this is just Valorant with a Valve sticker slapped on it. Leave it to the bots farming for cases and hackers ruining matches.
Mr Valve, a third thesis level dissertation has hit Counter Strike
Insane work!
Jesus Christ that’s a detailed PDF. Great work! Let’s hope valve listen again (and the mods let you post).
Thanks for your efforts.
Reddit ensemble: upvote and comment! Get this to the top ❤️
I’m genuinely proud of the CS community. I doubt any other gaming scene would go as far as to produce what’s essentially a 40 page scientific thesis just to break down why the gameplay doesn’t feel quite right. It’s something extraordinary and honestly deserves coverage in mainstream gaming media. Thanks for your incredible effort man.
Hope the mods don’t delete this one.
Imagine thinking the biased paid mods wont delete a critism against their beloved valve who does nothing wrong and is just perfect in every way
So the guy who basically found the fix for the horrible spraying in cs2 was banned from posting on this subreddit? The mods on here are legitimately out of control, not allowed to post anything except professional esports on here, fucking stupid subreddit
So having read all the way through, I appreciate the attention to detail on the data and numbers, however there is a gap in knowledge that explains the unexpected acceleration behavior. That is that the acceleration for the first impulse is not the simplified one from CSGO but instead subtick (I suspect based on the data and my own knowledge) uses kinematic equation to determine first impulse.
The kinematic equations are a group of formulas where if you have knowledge of any 2 of the 4 values( acceleration, velocity, initial position, final position)+time, you can determine the other values.
Crucially for CS2, the kinematic equations are tickrate independent (you can choose any time delta you want), however to work, acceleration must be constant. So the reason for the first impulse discrepancy (as well as the seemingly delayed friction) is that <2 but >1 ticks worth of velocity and displacement must be accounted for whenever an input is detected.
Ultimately, I think this effect is extremely minor and insignificant. Especially for KZ and movement as after the first impulse everything behaves identical to CSGO. The only other main contributing factor to movement controls is sv_Airaccelerate which is tickrate dependant, where higher tickrate is more control and more potential velocity gain per tick.
Cant read this on mobile. Thats kinda shit
Well he’s doubling down that host_timescale is accurate so everyone should just take this with a massive grain of salt.
we live times where the community has to fix the game instead of the devs
Great job,I’ve been saying this since cs2 came out and glad someone put this issue in a well written analysis
GABENNNNNN LOOK!!
Nice, youve put more time into this than the 3 devs working at cs in the last 6 months.
Valve will ignore this one, even though it’s a much bigger problem than the tick based recoil offset updates
This REALLY needs a TLDR, please explain what you have found in layman’s terms lmao. I don’t think anyone wants a technical dissertation.
On 128 sub-tick would this also happen?
I hope that we could found a new subreddit with new mods
I support your job dude, but i ain’t gonna read this.
Launched the game less than an hour ago and already turned it off, the lag is so much, even when the netgraphic is not on screen. It’s just pointless wasting time this way.
I hope for myself i wont play again. Gonna jump on battlebit when they release this phantomatic update they announced.
Next thing to fix after this is the dying behind walls/dead bodies falling 2 steps from where you actually kill them