Ubisoft Singapore was only in charge of the ship gameplay in Black Flag and initially Skull & Bones was meant to be 100% ship gameplay, the sudden decision from HQ to add terrestrial gameplay didn’t came until very late during development and caught the developers off guard and had to rework most systems to allow it.
I pity every single souls that had to work on this project…
Alphastorm07
It’s just so fucking crazy how consistently Ubisoft pumps out mediocre games.
Bacon-muffin
I think I never would’ve heard of this game if not for him making that comment and people continuing to make posts about it
Disastrous-Rips
I have no idea what this post is trying to say or ask
ca_metal
And the water physics aren’t the worst part of this game. 🙁
oneizm
Okay so
1. This video isn’t showing the physics of the water. It showing the interactive animations your character has with the water. It’s a small difference but it is a difference.
2. I really do think the first clip shown looked like really good work. The waves actually interact with him (one of the few places physics are actually being shown) and the impact his character made on the water made it look like a dynamic fluid rather than just canned animations. You can even see that when the tide is going back to the ocean, the character has a harder time running against the pull.
3. You’re comparing a moving scene with waves to flat water. Once again, these are two different scenarios. Flat water has less variables to worry about
I’m still not going to buy or support this game, but this post really isn’t a “gotcha” moment like the title pretends it is.
Biggu5Dicku5
Nothing about this game is AAAA…
ASemiAquaticBird
How do you make a pirate game and fuck up the water?
Gryph115
Ubisoft’s classic Delay & Disappoint technique at work
gunnutzz467
That’s PhysX!
WolfVidya
Studios have replaced human driven world-detailing work with drop-in solutions like RTX, DLSS, and, in unreal engine games, whatever “realistic” shaders and default assets Unreal 5 comes with.
Meanwhile there’s people soypogging right in this comment section that a water animation and drawing a foam sprite behind the player is “like a dynamic fluid”.
If yall keep purchasing this shit and falling for gimmicks like RTX, it’s never gonna get better, the only thing that’s gonna keep increasing is prices.
cookiesnooper
Quadruple A game about pirates.
Also, pirates can’t swim and don’t drink
AngeryBoi769
The water movements are definitely better on S&B but the character animations are so much better on AC IV.
Spiritual_Trifle_390
First clip looked better. What point is OP trying to make here?
shadowmage666
The graphics in it look like they’re from a 2015 game
bobbymack93
This may look bad but during the beta, I went out to sea with a decent-sized ship and was catching air from the swells I was hitting. I also would run across random tidal waves in the middle of the ocean and if I didn’t brace my ship and take it head on it would destroy my ship. That was honestly the coolest part when playing the game my friend and I spent 12 hours in it last weekend during the open beta and we bought the game as a result.
Jigabytepersecond
They just used the AC4 code to make this trash
meltingpotato
I’m sure it had the budget of a quadruple-A game at least. lol
UnsettllingDwarf
If Ubisoft stopped shooting themselves in the foot I think they could’ve turned things around about 7 years ago.
Kappalugga
My laptop is going to burn my house down when i play this
gideon513
Maybe Quadruple-A isn’t a good thing. Like having an extra chromosome.
impreze
Quadruple Ayyylmao game he meant
DCVolo
It’s a 4A for a 2010 game.
But a 2A in 2024.
Brilhasti1
I hope they never outlive calling something AAAA
That’s not a thing.
Swampchicken56
Your quadruple is showing.
DaLoneGuy
that water looks like its from like metin 2 or something
G00fBall_1
Hey man not to defend this trash game or anything, but at least it has water physics, cyberpunk 2077 didn’t even bother with water physics until months after launch. Literally, the water didn’t move at all when shot, it was static.
Complex_Doughnut4054
looks great but its a terrible game and it sure as hell isnt worth £75, i will wait for it to be sold cheap before i even think about buying it
pirate135246
Black flag wasn’t even that ahead of its time on a technical level either which makes this even more sad. It’s been a decade and it’s still the best pirate game
DIRTRIDER374
Wow, the graphics even look like ac4. 🙃
BadSoftwareEngineer7
AC black flag water physics lol
Kylar_Stern47
Yes, quadruple A is the new B
ThatIslander
uh why would you waste time and money on anything ubisoft?
Breklin76
I’d expect the physics of a wave to be accurate in a AAAA game. Like knock you back accurate.
Gentle_Capybara
TIL water becomes Caesium 137 at night.
AC Odyssey was the last great Ubisoft game.
Ar_Tank
Legit thought this was black flag for a sec
Vermithrax2108
I have heard of this game for one reason.
Like Stephen’s on YouTube doing some gameplay reviews and pretty much calling it meh.
DEXGENERATION
Might be in the minority I’m enjoying the game. It’s not a pirate game and shouldn’t be looked at as if it were but a ship game.
The3mbered0ne
This is why people shouldn’t throw their money at companies like this, it’s clear they are taking advantage of the players and the developers, by giving them constant restructuring of the main game to make sure to squeeze as many microtransactions as possible on top of impossible deadlines and requirements (there’s a reason this was delayed so many times) and this game took 10 years to develop, ACBF took 4…. Such a joke for them to keep with the microtransactions AND increase the base price of the game, for this hunk of shit…
nTzT
Shitty comparison imo
Angry_red22
Whatt…..pirate can’t even swim… 😒
minotaur-cream
That clip in black flag literally has no physics. Do you even know what that means?
42 Comments
Ubisoft Singapore was only in charge of the ship gameplay in Black Flag and initially Skull & Bones was meant to be 100% ship gameplay, the sudden decision from HQ to add terrestrial gameplay didn’t came until very late during development and caught the developers off guard and had to rework most systems to allow it.
I pity every single souls that had to work on this project…
It’s just so fucking crazy how consistently Ubisoft pumps out mediocre games.
I think I never would’ve heard of this game if not for him making that comment and people continuing to make posts about it
I have no idea what this post is trying to say or ask
And the water physics aren’t the worst part of this game. 🙁
Okay so
1. This video isn’t showing the physics of the water. It showing the interactive animations your character has with the water. It’s a small difference but it is a difference.
2. I really do think the first clip shown looked like really good work. The waves actually interact with him (one of the few places physics are actually being shown) and the impact his character made on the water made it look like a dynamic fluid rather than just canned animations. You can even see that when the tide is going back to the ocean, the character has a harder time running against the pull.
3. You’re comparing a moving scene with waves to flat water. Once again, these are two different scenarios. Flat water has less variables to worry about
I’m still not going to buy or support this game, but this post really isn’t a “gotcha” moment like the title pretends it is.
Nothing about this game is AAAA…
How do you make a pirate game and fuck up the water?
Ubisoft’s classic Delay & Disappoint technique at work
That’s PhysX!
Studios have replaced human driven world-detailing work with drop-in solutions like RTX, DLSS, and, in unreal engine games, whatever “realistic” shaders and default assets Unreal 5 comes with.
Meanwhile there’s people soypogging right in this comment section that a water animation and drawing a foam sprite behind the player is “like a dynamic fluid”.
If yall keep purchasing this shit and falling for gimmicks like RTX, it’s never gonna get better, the only thing that’s gonna keep increasing is prices.
Quadruple A game about pirates.
Also, pirates can’t swim and don’t drink
The water movements are definitely better on S&B but the character animations are so much better on AC IV.
First clip looked better. What point is OP trying to make here?
The graphics in it look like they’re from a 2015 game
This may look bad but during the beta, I went out to sea with a decent-sized ship and was catching air from the swells I was hitting. I also would run across random tidal waves in the middle of the ocean and if I didn’t brace my ship and take it head on it would destroy my ship. That was honestly the coolest part when playing the game my friend and I spent 12 hours in it last weekend during the open beta and we bought the game as a result.
They just used the AC4 code to make this trash
I’m sure it had the budget of a quadruple-A game at least. lol
If Ubisoft stopped shooting themselves in the foot I think they could’ve turned things around about 7 years ago.
My laptop is going to burn my house down when i play this
Maybe Quadruple-A isn’t a good thing. Like having an extra chromosome.
Quadruple Ayyylmao game he meant
It’s a 4A for a 2010 game.
But a 2A in 2024.
I hope they never outlive calling something AAAA
That’s not a thing.
Your quadruple is showing.
that water looks like its from like metin 2 or something
Hey man not to defend this trash game or anything, but at least it has water physics, cyberpunk 2077 didn’t even bother with water physics until months after launch. Literally, the water didn’t move at all when shot, it was static.
looks great but its a terrible game and it sure as hell isnt worth £75, i will wait for it to be sold cheap before i even think about buying it
Black flag wasn’t even that ahead of its time on a technical level either which makes this even more sad. It’s been a decade and it’s still the best pirate game
Wow, the graphics even look like ac4. 🙃
AC black flag water physics lol
Yes, quadruple A is the new B
uh why would you waste time and money on anything ubisoft?
I’d expect the physics of a wave to be accurate in a AAAA game. Like knock you back accurate.
TIL water becomes Caesium 137 at night.
AC Odyssey was the last great Ubisoft game.
Legit thought this was black flag for a sec
I have heard of this game for one reason.
Like Stephen’s on YouTube doing some gameplay reviews and pretty much calling it meh.
Might be in the minority I’m enjoying the game. It’s not a pirate game and shouldn’t be looked at as if it were but a ship game.
This is why people shouldn’t throw their money at companies like this, it’s clear they are taking advantage of the players and the developers, by giving them constant restructuring of the main game to make sure to squeeze as many microtransactions as possible on top of impossible deadlines and requirements (there’s a reason this was delayed so many times) and this game took 10 years to develop, ACBF took 4…. Such a joke for them to keep with the microtransactions AND increase the base price of the game, for this hunk of shit…
Shitty comparison imo
Whatt…..pirate can’t even swim… 😒
That clip in black flag literally has no physics. Do you even know what that means?