Skull & Bones is indeed Quadruple-A game. Is that the quadruple water physics?

42 Comments

  1. Ubisoft Singapore was only in charge of the ship gameplay in Black Flag and initially Skull & Bones was meant to be 100% ship gameplay, the sudden decision from HQ to add terrestrial gameplay didn’t came until very late during development and caught the developers off guard and had to rework most systems to allow it.

    I pity every single souls that had to work on this project…

  2. Alphastorm07

    It’s just so fucking crazy how consistently Ubisoft pumps out mediocre games.

  3. Bacon-muffin

    I think I never would’ve heard of this game if not for him making that comment and people continuing to make posts about it

  4. Disastrous-Rips

    I have no idea what this post is trying to say or ask

  5. ca_metal

    And the water physics aren’t the worst part of this game. 🙁

  6. Okay so

    1. This video isn’t showing the physics of the water. It showing the interactive animations your character has with the water. It’s a small difference but it is a difference.

    2. I really do think the first clip shown looked like really good work. The waves actually interact with him (one of the few places physics are actually being shown) and the impact his character made on the water made it look like a dynamic fluid rather than just canned animations. You can even see that when the tide is going back to the ocean, the character has a harder time running against the pull.

    3. You’re comparing a moving scene with waves to flat water. Once again, these are two different scenarios. Flat water has less variables to worry about

    I’m still not going to buy or support this game, but this post really isn’t a “gotcha” moment like the title pretends it is.

  7. ASemiAquaticBird

    How do you make a pirate game and fuck up the water?

  8. Gryph115

    Ubisoft’s classic Delay & Disappoint technique at work

  9. WolfVidya

    Studios have replaced human driven world-detailing work with drop-in solutions like RTX, DLSS, and, in unreal engine games, whatever “realistic” shaders and default assets Unreal 5 comes with.

    Meanwhile there’s people soypogging right in this comment section that a water animation and drawing a foam sprite behind the player is “like a dynamic fluid”.

    If yall keep purchasing this shit and falling for gimmicks like RTX, it’s never gonna get better, the only thing that’s gonna keep increasing is prices.

  10. cookiesnooper

    Quadruple A game about pirates.
    Also, pirates can’t swim and don’t drink

  11. AngeryBoi769

    The water movements are definitely better on S&B but the character animations are so much better on AC IV.

  12. Spiritual_Trifle_390

    First clip looked better. What point is OP trying to make here?

  13. shadowmage666

    The graphics in it look like they’re from a 2015 game

  14. bobbymack93

    This may look bad but during the beta, I went out to sea with a decent-sized ship and was catching air from the swells I was hitting. I also would run across random tidal waves in the middle of the ocean and if I didn’t brace my ship and take it head on it would destroy my ship. That was honestly the coolest part when playing the game my friend and I spent 12 hours in it last weekend during the open beta and we bought the game as a result.

  15. Jigabytepersecond

    They just used the AC4 code to make this trash

  16. meltingpotato

    I’m sure it had the budget of a quadruple-A game at least. lol

  17. UnsettllingDwarf

    If Ubisoft stopped shooting themselves in the foot I think they could’ve turned things around about 7 years ago.

  18. Kappalugga

    My laptop is going to burn my house down when i play this

  19. gideon513

    Maybe Quadruple-A isn’t a good thing. Like having an extra chromosome.

  20. It’s a 4A for a 2010 game.

    But a 2A in 2024.

  21. Brilhasti1

    I hope they never outlive calling something AAAA

    That’s not a thing.

  22. DaLoneGuy

    that water looks like its from like metin 2 or something

  23. G00fBall_1

    Hey man not to defend this trash game or anything, but at least it has water physics, cyberpunk 2077 didn’t even bother with water physics until months after launch. Literally, the water didn’t move at all when shot, it was static.

  24. Complex_Doughnut4054

    looks great but its a terrible game and it sure as hell isnt worth £75, i will wait for it to be sold cheap before i even think about buying it

  25. pirate135246

    Black flag wasn’t even that ahead of its time on a technical level either which makes this even more sad. It’s been a decade and it’s still the best pirate game

  26. DIRTRIDER374

    Wow, the graphics even look like ac4. 🙃

  27. BadSoftwareEngineer7

    AC black flag water physics lol

  28. ThatIslander

    uh why would you waste time and money on anything ubisoft?

  29. Breklin76

    I’d expect the physics of a wave to be accurate in a AAAA game. Like knock you back accurate.

  30. Gentle_Capybara

    TIL water becomes Caesium 137 at night.

    AC Odyssey was the last great Ubisoft game.

  31. Legit thought this was black flag for a sec

  32. Vermithrax2108

    I have heard of this game for one reason.

    Like Stephen’s on YouTube doing some gameplay reviews and pretty much calling it meh.

  33. DEXGENERATION

    Might be in the minority I’m enjoying the game. It’s not a pirate game and shouldn’t be looked at as if it were but a ship game.

  34. The3mbered0ne

    This is why people shouldn’t throw their money at companies like this, it’s clear they are taking advantage of the players and the developers, by giving them constant restructuring of the main game to make sure to squeeze as many microtransactions as possible on top of impossible deadlines and requirements (there’s a reason this was delayed so many times) and this game took 10 years to develop, ACBF took 4…. Such a joke for them to keep with the microtransactions AND increase the base price of the game, for this hunk of shit…

  35. Angry_red22

    Whatt…..pirate can’t even swim… 😒

  36. minotaur-cream

    That clip in black flag literally has no physics. Do you even know what that means?

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