I miss the pre-rendered backgrounds era. Those CG cutscenes in final fantasy 7 and 8 where you could still control your dude were amazing
gtadominate
Huge leaps in gaming came at that time.
ChurchillianGrooves
Ps1 to ps2 era was a pretty big leap
fordprefect294
Now remember how much of a jump PS1 was from Sega or SNES.
Master_Shake23
I am not sure if you know what the word unprecedented means.
Power781
At that time the hardware was the limiting factor to increased fidelity.
The techniques of the remakes were already known and mastered in 1996, just not feasible on a 300$ console hardware.
Those pre-rendered background textures were probably too big to hold in RAM and too big to be loaded from the drive in reasonable time.
Between RE1 and the Remake the RAM capacity increased from 2MB for PS1 to 43 MB on GameCube and disk read speed max 300 KB/s on ps1 to max 3MB/s on GameCube
06Wahoo
It’s impressive, but there were much larger leaps than that in much shorter periods of times. It was quite precedented.
PlayerZeroStart
My first console was the PS2, and even then I played it only like a year or two before the PS3 came out, so I was not lucky enough to experience the massive leaps in gaming we see here.
I wonder if that’s the reason I’m such an enthusiast for VR, because it was my first time seeing a hardware take such massive leaps and bounds with each new release.
IziWib
Best looking game on gamecube.
shamiltheghost
The wilder part is how the original version still works well and holds up strong even today; scary to play through and totally sets in hard. A super enjoyable title
LandscapeOk2955
Resident Evil 1 and 2 were some of my favourites at the time. I remember seeing these screenshots for the remake in a magazine at the time, I was absolutely blown away, easily the best graphics I had ever seen.
I am a Zelda fan and Windwaker is a great game but at the time the graphical style didnt go down to well with a lot of people, including myself, it seemed way too childish, so it really was the exclusive Resident Evil Remake that sold the system to me. I feel without it the Gamecube would have sold even worse.
Extra_Sale_4125
Those are pre-rendered. The main difference in fidelity is almost entirely from the time the artist spent, partly the workstation that rendered the file once, and maybe the 3D software used.
-MarilynMonroe-
And approximately 10x better than RE2R, RE3R and REVillage combined.
notactuallyabrownman
It’s very precedented, there were way better looking games out in 2002.
FunBalance2880
Obviously the graphics look very high fidelity but why does everyone go Gaga over REmake?
Worse voice acting, less camp and every room is the same 3 brown tones for color palate.
It’s literally a higher resolution but worse RE1
2024_KG
Why couldn’t they do the same thing with the 2 and 3 remake??????
irlgoogoodoll
The remaster looks better than some games do nowadays lmao
17 Comments
I miss the pre-rendered backgrounds era. Those CG cutscenes in final fantasy 7 and 8 where you could still control your dude were amazing
Huge leaps in gaming came at that time.
Ps1 to ps2 era was a pretty big leap
Now remember how much of a jump PS1 was from Sega or SNES.
I am not sure if you know what the word unprecedented means.
At that time the hardware was the limiting factor to increased fidelity.
The techniques of the remakes were already known and mastered in 1996, just not feasible on a 300$ console hardware.
Those pre-rendered background textures were probably too big to hold in RAM and too big to be loaded from the drive in reasonable time.
Between RE1 and the Remake the RAM capacity increased from 2MB for PS1 to 43 MB on GameCube and disk read speed max 300 KB/s on ps1 to max 3MB/s on GameCube
It’s impressive, but there were much larger leaps than that in much shorter periods of times. It was quite precedented.
My first console was the PS2, and even then I played it only like a year or two before the PS3 came out, so I was not lucky enough to experience the massive leaps in gaming we see here.
I wonder if that’s the reason I’m such an enthusiast for VR, because it was my first time seeing a hardware take such massive leaps and bounds with each new release.
Best looking game on gamecube.
The wilder part is how the original version still works well and holds up strong even today; scary to play through and totally sets in hard. A super enjoyable title
Resident Evil 1 and 2 were some of my favourites at the time. I remember seeing these screenshots for the remake in a magazine at the time, I was absolutely blown away, easily the best graphics I had ever seen.
I am a Zelda fan and Windwaker is a great game but at the time the graphical style didnt go down to well with a lot of people, including myself, it seemed way too childish, so it really was the exclusive Resident Evil Remake that sold the system to me. I feel without it the Gamecube would have sold even worse.
Those are pre-rendered. The main difference in fidelity is almost entirely from the time the artist spent, partly the workstation that rendered the file once, and maybe the 3D software used.
And approximately 10x better than RE2R, RE3R and REVillage combined.
It’s very precedented, there were way better looking games out in 2002.
Obviously the graphics look very high fidelity but why does everyone go Gaga over REmake?
Worse voice acting, less camp and every room is the same 3 brown tones for color palate.
It’s literally a higher resolution but worse RE1
Why couldn’t they do the same thing with the 2 and 3 remake??????
The remaster looks better than some games do nowadays lmao