I think we should be critical over requirements like that.
Alan wake 2 doesn’t mention native anywhere.
We might wakeup in future where 60 FPS will be from FrameGen and its gonna misslead more people.
I would have no issue if they showed resolution from where upscaling was. But also showed native fps and gpu needed for 60 fps
LifterOfHeavy
I agree, putting these technologies into the game requirements can be misleading, dishonest, and shouldn’t be relied on to make your game appear better optimized.
RentonZero
Native is so shit they didn’t want to include it that’s why. Every setting is gonna be high or ultra from the looks of it
Edit: I’m talking about native FPS not native resolution
[deleted]
[deleted]
l_______I
I wish reviewers were actually lowering the score in case of bad performance. DLSS/FSR should be a help for gamers, not for developers.
TheEmeraldMC
Rtx 2060 1080p 30fps on low?!?
kunni
In future we will have AI generate all graphics, game wont be same for two different players
Eat-my-entire-asshol
Theres no 1440p raytracing requirements listed either. Only 4k or 1080p. Gonna definitely be waiting for reviews on this game
HoroSatre
1080p Recommended using Performance DLSS/FSR
Topkek 2023
Dry-Percentage-5648
I absolutely agree with you on this one, OP. I’d be absolutely fine if they needed DLSS/FSR for RTX High/Ultra because it’s still a pretty demanding tech, but those requirements simply scream 0 optimization. And I absolutely hate the fact that it’s becoming a new standard.
Crptnx
boycot
lt_catscratch
Fine, i’ll continue playing tetris with my 6600 XT.
squadraRMN
1080p + performance upscale = watercolor graphics
lasergun23
And 60fps is the absolute Minimum for most pc players, Who really wants to know what hardware do u need to run the Game at 30?
Expired_Milk02
So these people make games soo unoptimization that old GPUs will suck even with dlss?
ArenjiTheLootGod
1080p 60 FPS native is the bare fucking minimum and the targeted hardware for that should be Nvidia 3050s and AMD 6600s. Requiring DLSS/FSR on mid tier cards to get to 60ish FPS at 1080p is unacceptable in 2023 (soon to be 2024).
And the industry has the gall to normalize $70 games with this kind of performance?
Fuck that, I can wait, my Steam backlog is full of games that’ll run just fine.
murden6562
This is what DLSS (a proprietary technology feature) did to the industry.
screamalongsongs
The future is not looking good for budget gaming
DaemonToolsTargaryen
While I agree that specs sheets should not use and mention FG Upscaling etc, but I do hope people remember what this team and engine did with RT in their first outing. Control was by far the best RT implementation till Cyberpunk came around. I have high hopes from the visual perspective from this game and I am all for a game that actually is heavy on hardware because it’s damn breathtaking or horrifying ( depending on the art style )
X3nox3s
At this point DLSS isn‘t to play new games on old GPUs but to even be able to play new games with new GPUs
PathlessBullet
The titans of the industry have said that upscaling is the future. Upscaling is here to stay.
hauntedyew
This is outrageous. Those technologies are for keeping things like the 5700G’s iGPU relevant.
nihoc003
I know that people don’t want to accept it.. but upscaling is the future of gaming. Pure rasterization is slowly going to die over the next decade or so
cap7ainskull
What the fuck I can’t even play this on raw GPU without dlss , what the fuck is even the point of a 3070. I swear the devs are just getting lazy with this tech.
Candid_Equipment_296
I know it’s 2023, almost 2024 and games are bigger and takes longer to make and look better and all that but wtf is this? Those specs are insane
__Rosso__
And this is why I am glad I don’t care about newer games
Kvas_HardBass
Even without it, this is a fucking joke of a game
theuntouchable2725
The worst format of system requirements I’ve ever seen.
It’s like trying to do SPC on a process that every 10 minutes, the machinery, the material, the temperature, and the operator changes.
Greennit0
Well you would want to read 4k Pathtracing, GPU N/A then? Below that only 4090s? 😄
astronomymatt
It’s ridiculous how developers are just leaning on crutches like DLSS and the very high end hardware available to just scrape playable FPS.
colossusrageblack
Welcome to the next generation boys, pull out your wallets cuz your tech is outdated. The 4090 is basically a mid range gpu to the newest games based on the performance we’re getting.
BryAlrighty
I can understand showing DLSS/FSR if it’s for the ray tracing modes.. but there’s zero reason to have system requirements recommending it otherwise. Should be native.
DarkCypher255
And another game devs are too lazy to optimise and so rely on DLSS for ‘decent’ performance
BunnyHopThrowaway
Can’t wait to use FSR performance and game at watercolor display mode just to reach ~60 at 1080p medium.
Upstairs-Sky-9790
FSR and DLSS are now just an excuse for game devs to not optimize their game. Fuck them.
Danteynero9
If requirements are presented with DLSS/FSR, you know that the game optimization is straight up doodoo.
AngryDragonoid1
I wonder if this is some Nvidia bs. They’ve been pushing for DLSS adoption industry wide, threatening creators and developers. If a game wants some sponsorship from Nvidia, maybe this is a requirement. It’s wrong, but it might be more Nvidia’s fault than the developers.
BaephBush
With Immortals of Aveum, Starfield, Remnant 2, and now this game (and many others), this whole thing is going exactly as expected: devs don’t optimize their games and are presenting gargantuan system requirements because the technology exists for them to do so.
However, unless the game is hyped up or a smash hit, people won’t buy new hardware for it. Ascendant Studios found out at their direct peril what happens when 1) there isn’t a huge marketing push, 2) their game doesn’t have a very strong pedigree, 3) the overwhelming majority of Steam users don’t have the hardware they demanded, and 4) the game is middling.
This is why Immortals of Aveum has hardly sold at all and has as of this writing only 531 Steam reviews. Ascendant Studios should have known at least the first 3 points. Instead about a month ago they laid off 40 employees because it didn’t sell.
Why people don’t see this coming is beyond me.
This whole thing is utterly insanely asinine at this point. I don’t want Alan Wake 2 to fail (the original is revered), but at the same time I don’t want to literally buy into the kitchen sink mentality that big companies are doing.
Edit: it wouldn’t surprise me at all, given the very slow adoption of new GPUs (Nvidia’s in particular), if this were all a mutual agreement to press hardware sales.
KutluT1
was really excited about most of the games coming out this year, now I’m wondering if my 3050ti will even open new releases a year or two later
lexsanders
Yes, we are dozens who care about this.
F1nch74
The only Way to achieve 4k With rt is with the performance preset it’s crazy… I want the quality preset
buddyyoda
yeah well gaming is going in this direction, whether you like it or not.
43 Comments
I think we should be critical over requirements like that.
Alan wake 2 doesn’t mention native anywhere.
We might wakeup in future where 60 FPS will be from FrameGen and its gonna misslead more people.
I would have no issue if they showed resolution from where upscaling was. But also showed native fps and gpu needed for 60 fps
I agree, putting these technologies into the game requirements can be misleading, dishonest, and shouldn’t be relied on to make your game appear better optimized.
Native is so shit they didn’t want to include it that’s why. Every setting is gonna be high or ultra from the looks of it
Edit: I’m talking about native FPS not native resolution
[deleted]
I wish reviewers were actually lowering the score in case of bad performance. DLSS/FSR should be a help for gamers, not for developers.
Rtx 2060 1080p 30fps on low?!?
In future we will have AI generate all graphics, game wont be same for two different players
Theres no 1440p raytracing requirements listed either. Only 4k or 1080p. Gonna definitely be waiting for reviews on this game
1080p Recommended using Performance DLSS/FSR
Topkek 2023
I absolutely agree with you on this one, OP. I’d be absolutely fine if they needed DLSS/FSR for RTX High/Ultra because it’s still a pretty demanding tech, but those requirements simply scream 0 optimization. And I absolutely hate the fact that it’s becoming a new standard.
boycot
Fine, i’ll continue playing tetris with my 6600 XT.
1080p + performance upscale = watercolor graphics
And 60fps is the absolute Minimum for most pc players, Who really wants to know what hardware do u need to run the Game at 30?
So these people make games soo unoptimization that old GPUs will suck even with dlss?
1080p 60 FPS native is the bare fucking minimum and the targeted hardware for that should be Nvidia 3050s and AMD 6600s. Requiring DLSS/FSR on mid tier cards to get to 60ish FPS at 1080p is unacceptable in 2023 (soon to be 2024).
And the industry has the gall to normalize $70 games with this kind of performance?
Fuck that, I can wait, my Steam backlog is full of games that’ll run just fine.
This is what DLSS (a proprietary technology feature) did to the industry.
The future is not looking good for budget gaming
While I agree that specs sheets should not use and mention FG Upscaling etc, but I do hope people remember what this team and engine did with RT in their first outing. Control was by far the best RT implementation till Cyberpunk came around. I have high hopes from the visual perspective from this game and I am all for a game that actually is heavy on hardware because it’s damn breathtaking or horrifying ( depending on the art style )
At this point DLSS isn‘t to play new games on old GPUs but to even be able to play new games with new GPUs
The titans of the industry have said that upscaling is the future. Upscaling is here to stay.
This is outrageous. Those technologies are for keeping things like the 5700G’s iGPU relevant.
I know that people don’t want to accept it.. but upscaling is the future of gaming. Pure rasterization is slowly going to die over the next decade or so
What the fuck I can’t even play this on raw GPU without dlss , what the fuck is even the point of a 3070. I swear the devs are just getting lazy with this tech.
I know it’s 2023, almost 2024 and games are bigger and takes longer to make and look better and all that but wtf is this? Those specs are insane
And this is why I am glad I don’t care about newer games
Even without it, this is a fucking joke of a game
The worst format of system requirements I’ve ever seen.
It’s like trying to do SPC on a process that every 10 minutes, the machinery, the material, the temperature, and the operator changes.
Well you would want to read 4k Pathtracing, GPU N/A then? Below that only 4090s? 😄
It’s ridiculous how developers are just leaning on crutches like DLSS and the very high end hardware available to just scrape playable FPS.
Welcome to the next generation boys, pull out your wallets cuz your tech is outdated. The 4090 is basically a mid range gpu to the newest games based on the performance we’re getting.
I can understand showing DLSS/FSR if it’s for the ray tracing modes.. but there’s zero reason to have system requirements recommending it otherwise. Should be native.
And another game devs are too lazy to optimise and so rely on DLSS for ‘decent’ performance
Can’t wait to use FSR performance and game at watercolor display mode just to reach ~60 at 1080p medium.
FSR and DLSS are now just an excuse for game devs to not optimize their game. Fuck them.
If requirements are presented with DLSS/FSR, you know that the game optimization is straight up doodoo.
I wonder if this is some Nvidia bs. They’ve been pushing for DLSS adoption industry wide, threatening creators and developers. If a game wants some sponsorship from Nvidia, maybe this is a requirement. It’s wrong, but it might be more Nvidia’s fault than the developers.
With Immortals of Aveum, Starfield, Remnant 2, and now this game (and many others), this whole thing is going exactly as expected: devs don’t optimize their games and are presenting gargantuan system requirements because the technology exists for them to do so.
However, unless the game is hyped up or a smash hit, people won’t buy new hardware for it. Ascendant Studios found out at their direct peril what happens when 1) there isn’t a huge marketing push, 2) their game doesn’t have a very strong pedigree, 3) the overwhelming majority of Steam users don’t have the hardware they demanded, and 4) the game is middling.
This is why Immortals of Aveum has hardly sold at all and has as of this writing only 531 Steam reviews. Ascendant Studios should have known at least the first 3 points. Instead about a month ago they laid off 40 employees because it didn’t sell.
Why people don’t see this coming is beyond me.
This whole thing is utterly insanely asinine at this point. I don’t want Alan Wake 2 to fail (the original is revered), but at the same time I don’t want to literally buy into the kitchen sink mentality that big companies are doing.
Edit: it wouldn’t surprise me at all, given the very slow adoption of new GPUs (Nvidia’s in particular), if this were all a mutual agreement to press hardware sales.
was really excited about most of the games coming out this year, now I’m wondering if my 3050ti will even open new releases a year or two later
Yes, we are dozens who care about this.
The only Way to achieve 4k With rt is with the performance preset it’s crazy… I want the quality preset
yeah well gaming is going in this direction, whether you like it or not.
6600xt medium 1080p WITH upscaling,what BS