[Confirmed by CDPR] Consoles aren’t getting Ray-traced reflections. (Link to the forum thread in the comments)

12 Comments

  1. No-Entrepreneur4499

    SHIT!!! Improved image quality in Xbox Series S? Smoother gameplay? As a Xbox Series S owner, that shocks me, I’m amazed at the performance they’re able to milk out of such a cheap device.

  2. Zestyclose-Fee6719

    No way PS5 and Series X were gonna be able to handle raytraced reflections in Cyberpunk. Those reflections are everywhere. It’s super demanding even for a 30-series card.

  3. so they decreased the upscaling resolution for better fps at a better image quality? is that what im reading there? 🤷🏻‍♂️

  4. qiwsearatc

    Wish console got an fov slider love the game but it literally hurts my head playing it

  5. CosmeticTroll

    I was not following the console version of Cyberpunk2077, I thought there was already a quality mode with Raytracing.

  6. wheredaheckIam

    I have a 1440p monitor and rtx 3070, please tell me I am gonna be able to play cyberpunk 2.0 with some ray tracing and 60fps

  7. WendyThorne

    I bet this is because the consoles use AMD and most of the improvements on PC seem to be DLSS related.

  8. kingpin3690

    They took away support from last gen consoles and I said nothing. Now they take away features from current gen consoles and I’m sad…

  9. TheRealestBiz

    I cannot *imagine* why I’m supposed to care and I play on console.

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