SHIT!!! Improved image quality in Xbox Series S? Smoother gameplay? As a Xbox Series S owner, that shocks me, I’m amazed at the performance they’re able to milk out of such a cheap device.
Zestyclose-Fee6719
No way PS5 and Series X were gonna be able to handle raytraced reflections in Cyberpunk. Those reflections are everywhere. It’s super demanding even for a 30-series card.
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SHIT!!! Improved image quality in Xbox Series S? Smoother gameplay? As a Xbox Series S owner, that shocks me, I’m amazed at the performance they’re able to milk out of such a cheap device.
No way PS5 and Series X were gonna be able to handle raytraced reflections in Cyberpunk. Those reflections are everywhere. It’s super demanding even for a 30-series card.
[No shit](https://i.seadn.io/gae/TT4QcMO0FNxslpQrrtVm3hxlgKDoZPa8pFdec1i0vTaApZZ_81bWNNmOV-oy2nwKTuTb3qsF3X7o9ALqKpn683pzbJzvR81Q6AaswQ?auto=format&dpr=1&w=1000)
Kind of expected imo.
so they decreased the upscaling resolution for better fps at a better image quality? is that what im reading there? 🤷🏻♂️
Wish console got an fov slider love the game but it literally hurts my head playing it
I was not following the console version of Cyberpunk2077, I thought there was already a quality mode with Raytracing.
I have a 1440p monitor and rtx 3070, please tell me I am gonna be able to play cyberpunk 2.0 with some ray tracing and 60fps
I bet this is because the consoles use AMD and most of the improvements on PC seem to be DLSS related.
They took away support from last gen consoles and I said nothing. Now they take away features from current gen consoles and I’m sad…
I cannot *imagine* why I’m supposed to care and I play on console.