
There’s two kills here so let’s break this down:
First kill took 9 bullets to kill from full armor to kill him.
For the second kill, it only took 17 bullets in total to kill him.
9 of those were respawn protection, 4 of those were armor (two plates) and 4 of those were base health.
You can’t defend this. Nothing makes this ok…
18 Comments
Close range ttk is absolute bullshit right now
Warzone still has players? Wild. Haven’t touched it in 3 months. I actually miss warzone. Bring back duos and trios on caldera already.
It’s funny because it’s not fine
This game is unplayable. Right? I don’t have any thoughts that are original so I just follow what everyone is else saying.
He’d be dead anyway, TTK or not. No slide cancel way out of it
Something that’s always pissed me off was the announcement like “heist ended” being in your primary field of vision.
I’m wz1 first guy could atleast use movement to get out of it 😔
So how many shots are supposed to kill then ???? I’m confused
TTK Crazy men
Iron Trials TTK was perfect.
Your math ain’t mathing….you went from 40 in the clip to 28… that’s 12… where did you get 9?
Someone could argue that messi didnt have to storm that place before peaking
What was that guy supposed to do in that scenario? I think the ttk is fair in this situation. Guy ran into the building and got blasted
Oh you mean aiming at the door anticipating someone coming in? Bruh
Damn the skill based ttk is wild for you
A joke… Even it was far from perfecct I remember having loads of fun with Iron trials in Verdansk. Most close quarter fights weren’t over in a blink of an eye and sometimes I was satisfied even when I lost because there was some proper back and forth.
I like short ttk
CQC is brutal, this is fine
I dont want extended mags to feel NECESSARY
Gun fights shouldnt be players bouncing around dodging shots
Try any tactical shooter, and Warzone ALREADY feels long af
What’s your Kastov build