the ring pops on to the granate again when you want to inspect it after you pulled it to make the grenade ready to throw. you can also see that in your video that the ring flys back on. Otherwise it wouldnt make any sense because the grenade would pop when you inspect it and throw in the in the air
i tested the old patch before the animation update and bhop thing and with old patch i get avg like 200-220 velocity and with this new one is like 180 so its def worse
From a gamedev perspective, when they said they needed to rework the animation system to make it more network efficient, why does animation data get sent to the server? Why does the server care about your viewmodel animations? I'm confused
128 had a LOWER time window to hit Bhops jesus. Its twice the ticks why would the tick perfect input be esier to hit? You coudl just input more commands with scroll wheel the window was half the size.
I really hope the people who are advising on bhop changes to valve devs know that they have to make bhop same as 128 tick csgo. Hopefully the devs will test it themselves and see the difference which is night and day between csgo 128 tick bhop and cs2 non existent and cluttered bhop. Bhop should be exactly like 128 tick csgo and they need to do something so that it doesnt feel like you’re running through a set of spider webs, it shouldn’t feel like theres some constant hurdle(like a field full of spider webs).
I don’t know why everybody’s complaining but game feels good to me. I started shitting on people more and more now. Y’all just suck 😂 but aye whatever helps you sleep at night
i think the sound of the grenades bug fix is the sound the grenades make when they are dropped on to the ground (like when asking your teammate to drop a smoke), last version they all sounded the same when dropped to the ground.
The irony of Valve refusing to move to 128 tick matchmaking because it's too hardware demanding and then releasing a sequel that keeps getting more and more demanding
what wasnt adressed i think is that one of these updates made it impossible to switch from fullscreen to fullscreen windowed when in 4:3 stretched. It worked perfectly before so your PC wont freeze for 5min if you tab out. now its just not possible anymore and i dont know if this was intended.
It feels like the game is diffrent everything is not same throw a nade pull a deagle it takes him longer time to pull any guns the timeming is diffrent
46 Comments
03:34 cs updates
lol, these goofs
you can basically auto-bhop if you cap your fps at 64
Maxim has NO CLOCK! You deserve all the love bro! Appreciate you a lot for your work!❤❤❤
There is a new bug where someone vote for kick or timeout but nothing happens when you press f1 or f2
This is the first time they used a beta branch since 2018. Legacy branch doesn't count
Why did they make the molotov visual worse and remove the viewmodel change?? What are they thinking right now???
Is it that hard for a company like Valve to fix all performance issues. With every uodate it is getting worse
the ring pops on to the granate again when you want to inspect it after you pulled it to make the grenade ready to throw. you can also see that in your video that the ring flys back on. Otherwise it wouldnt make any sense because the grenade would pop when you inspect it and throw in the in the air
i liked the zero sway viewmodels
An important finding
Apparently de-subticked jumps capped at low fps can give you perfect bhops now. It's very broken.
If you want to learn more check out zer0k's post
https://github.com/zer0k-z/cs2-movement-issues/blob/main/bhopping%20branch.md
if they kill bhop ima sue valve
But still didn't brought back the unsilenced M4A1 sound. 😭
i tested the old patch before the animation update and bhop thing and with old patch i get avg like 200-220 velocity and with this new one is like 180 so its def worse
And y'all still think the devs know what they're doing…
Beyond help…. Crazy
From a gamedev perspective, when they said they needed to rework the animation system to make it more network efficient, why does animation data get sent to the server? Why does the server care about your viewmodel animations? I'm confused
These are not updates, these are fixes to their mess.
All these updates! Call Valve lazy one more time and I’m going to snap!!!
im GLAD that they went back on the bobbing, it felt so stiff beforehand
128 had a LOWER time window to hit Bhops jesus. Its twice the ticks why would the tick perfect input be esier to hit? You coudl just input more commands with scroll wheel the window was half the size.
my kato stickers is f up on my mac 10
thesee updates seems to have broken my autoexec, anyone can confirm for them as well?
It's the flame on the molotov item in hand not from it landing. Great video again btw
Dead game
FIX HANDS WHEN
I’m so convinced they broke the m4 spray, it feels so different
We haven’t had counterstrike in years. This isn’t cs anymore this is nothing more than a gambling game that valve milks. It’s their cash cow.
pffff 128tick bhop, no need for that, learned it on 64tick babe :b
I really hope the people who are advising on bhop changes to valve devs know that they have to make bhop same as 128 tick csgo. Hopefully the devs will test it themselves and see the difference which is night and day between csgo 128 tick bhop and cs2 non existent and cluttered bhop. Bhop should be exactly like 128 tick csgo and they need to do something so that it doesnt feel like you’re running through a set of spider webs, it shouldn’t feel like theres some constant hurdle(like a field full of spider webs).
I don’t know why everybody’s complaining but game feels good to me. I started shitting on people more and more now. Y’all just suck 😂 but aye whatever helps you sleep at night
Cs community only asked for 128 tick and kernel level anti cheat. Instead of delivering those, they killed the game. Good job idiots
weve been playing fucking beta uild this whole time mf valve ye basterds i hate you and i love you at the same time hahaha
i think the sound of the grenades bug fix is the sound the grenades make when they are dropped on to the ground (like when asking your teammate to drop a smoke), last version they all sounded the same when dropped to the ground.
The irony of Valve refusing to move to 128 tick matchmaking because it's too hardware demanding and then releasing a sequel that keeps getting more and more demanding
Anything but better anti-cheat, right?
what wasnt adressed i think is that one of these updates made it impossible to switch from fullscreen to fullscreen windowed when in 4:3 stretched. It worked perfectly before so your PC wont freeze for 5min if you tab out. now its just not possible anymore and i dont know if this was intended.
Valve are full of fools and brainless monkeys, even blind and disabled people would make a better game!
Who asked to remove bhop? Who asked him to do where else in cs:go? Why are they doing this?
They remove weapon movement while mouse shaking which was finally good think by them.. oh nevermind…
It feels like the game is diffrent everything is not same throw a nade pull a deagle it takes him longer time to pull any guns the timeming is diffrent
Valorant has 128 tick
Faceit has 129 tick
Valve the multi billion dollar company "CAN'T AFFORD IT"
how about an anticheat that works before you do anything else ?
cs2 is wayy harder to run than just implementing 128tick!!! even potato pcs can run csgo with 128 tick!!!!!!!!!
And now cs community servers no longer work, awesome lol
Great job, thanks!
I've stopped playing a couple days ago. Above 20k is basically unplayable right now.