Currently testing it and the input ignored issue is solved, but for some fucking reason the consistency of the jumps are still connected to the fps. Limiting the fps to 60 makes me hit EVERY single jump with a consistency I haven’t had even in csgo. But they are almost fixing it.
ju1ze
STAY FKING CALM!!!!
HANAEMILK
3 updates in a week? This is not the Valve we know
Friendly_Marzipan586
Gotta check it again after sleep but seems that capping fps to 64 makes its much easier than hitting on 600 fps+
That was a thing in source games (and goldsrc iirc) but now more pronounced.
After hitting pefrect jumps, I don’t want to return to play game how its now on main branch or was week ago before ag2 update. Fast dynamic movement is so much cooler.
and thanks John and every other dev involved into this to providing such feedback and ability to test things, thats awesome. Have a nice day mr valve
L3AVEMDEAD
bhop beta does not fix the problem at all, which as others have pointed out stems from these two commands being set to 1 and 0.15625:
sv_subtick_movement_view_angles 0
sv_jump_spam_penalty_time 0.015
The command may make some things more “consistent” but completely breaking jumping, air strafes, etc. is not worth whatever gain there is with this command.
They should change these commands to both 0 and at least something in between the default and 0.15 while they work on a better fix.
7 Comments
[looks like they fixed it (internally)](https://imgur.com/a/i0iwpU6)
Currently testing it and the input ignored issue is solved, but for some fucking reason the consistency of the jumps are still connected to the fps. Limiting the fps to 60 makes me hit EVERY single jump with a consistency I haven’t had even in csgo. But they are almost fixing it.
STAY FKING CALM!!!!
3 updates in a week? This is not the Valve we know
Gotta check it again after sleep but seems that capping fps to 64 makes its much easier than hitting on 600 fps+
That was a thing in source games (and goldsrc iirc) but now more pronounced.
After hitting pefrect jumps, I don’t want to return to play game how its now on main branch or was week ago before ag2 update. Fast dynamic movement is so much cooler.
and thanks John and every other dev involved into this to providing such feedback and ability to test things, thats awesome. Have a nice day mr valve
bhop beta does not fix the problem at all, which as others have pointed out stems from these two commands being set to 1 and 0.15625:
sv_subtick_movement_view_angles 0
sv_jump_spam_penalty_time 0.015
The command may make some things more “consistent” but completely breaking jumping, air strafes, etc. is not worth whatever gain there is with this command.
They should change these commands to both 0 and at least something in between the default and 0.15 while they work on a better fix.
Mods removed my other post, [but they added a beta branch](https://imgur.com/a/4bF5yTb)