Many people are reporting that the hit feeling has changed with the latest animation update. While the differences in animations do play a role, I believe the main reason is the change in ragdoll physics, as I pointed out in a post I made some time ago. I personally like this more than the previous one, but the bullet momentum still feels a bit excessive to me in certain scenarios. What do you think about the new version?

4 Comments

  1. Fun_Philosopher_2535

    Feels good but exaggerated. Needs to be middle ground. Also. Cs2 showing less blood also make it feel like you are using gravity gun from half life 2..Plz more blood where the bullet hits.

  2. I like the one we had before this update better. Less happening on the screen. Either one communicates that you’ve killed the guy well though, so I don’t really care that much. I think it’s just down to personal preference.

  3. walid_ceza

    they rollback to csgo death animation but fuck up weapon animation

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