It tries to make the games look smoother, but it’s ugly at low fps and you don’t really need it at high fps

26 Comments

  1. The use case for Frame Gen is to turn 60 FPS into 120.

    To go from already playable, to high refresh rate.

  2. You can always turn off motion blur for the most part

    But now it seems with the Wuchang Fallen Feathers drama upscaling is on asap so frame gen is limited but again though you can turn it off it seems to be another thing needed to hit a “playable” framerate.

    So no its not motion blur never impacted game-play as bad and never was forced on with no off.

  3. bad_apiarist

    per object motion blur is a great thing. Even the likes of Digital Foundry praises it regularly.

  4. Psychological-Elk96

    The use case is someone with a 4060 or 5060 and a 180hz monitor. There’s no other way to hit 180hz with $300 in a game like Black Myth Wukong for example.

    And as for the change my mind part… you aren’t a YouTuber who gets paid to milk every piece of content you can think of… It’s okay to not hate frame gen.

  5. noisytwit

    Very much depends on the games you play. As someone who predominantly plays flight sims it’s a welcome addition in that genre.

    However when I play FPS or other fast paced games it’s awful!

  6. Femboymilksipper

    People who want motion blur and FG are free to use them i personally am okay with just turning down settings for a higher fps

  7. Left_Inspection2069

    Motion blur looks like shit all the time. Frame gen can look and feel really good sometimes. It has its place. Just not in any benchmarks being used to sell the newer cards

  8. elaborateBlackjack

    I don’t think there’s any problem on the existence of frame gen, the technology is okay, it has it’s place and use case… But Forcing it to be on by default and using fps numbers with it on for benchmarks? That’s the scummiest most absurd thing ever.

  9. I hate motion blur and always turn it off. But I don’t have an issue with frame gen, i use it all the time. I don’t get the frame gen hate? I never noticed a substantial downgrade in image quality or input latency. I use controller 95% of the time.

  10. Frame generation is just increased input lag for a fake FPS number IME.

  11. Used it the oblivion remaster.. it really works and is great.

  12. atsizbalik

    i hate motion interpolation in general which makes me hate frame-gen as well

  13. kazuviking

    I tried FG in warthunder and boi its not bad. Well if i enable RT+Q XeSS+FG its fucking horrible, like yeah its stable 180FPS but man the aiming is fucking afwul and the blur is insane after flying jets. Now if i disable RT and use FG with stable 120-144FPS its pretty fucking smooth and feels like 180Hz. The jet blur is almost completely eliminated.

  14. YesIAmRightWing

    It helps my, always gotta be at 120fps syndrome, though

  15. Moon-is-Dusty

    Lossless scaling is the best 2$ I ever spent on a digital product lol.
    Sure, in fast paced competitive games the input lag is very noticeable, however in single player story focused games it’s a blessing, going from 60 to 120 is a game changer, and the artifacts ain’t even noticeable unless you REALLY look for em

  16. EvilxBunny

    Honestly, 2x framegen has been really good for me in Space Marines 2.

    I do get 60fps on avg but it feels choppy when panning the camera and it really feels so much smoother with frame-gen. I hate playing that game without frame-gen.

  17. Aggressive_Finding_7

    I personally am used to playing gtao on my one s at 20fps all the time, so I’m used to the latency and when I go to my pc and play at 60fps, I use lsfg to get 120 fps and I don’t really notice the relative lack of responsiveness that 120fps is supposed to bring

  18. blahyaddayadda24

    Yeah…. definitely not but go ahead keep believing the reddit sheep

  19. Zombiecidialfreak

    It’s not quite the same. Frame generation doesn’t look bad in all cases like fake motion blur does. I’ve noticed there’s a few requirements to make frame generation worth it:

    1. A base 60-80fps, anything less becomes problematic and anything more isn’t worth it.
    2. Clear frames. Motion blur will destroy frame generation algorithms, as will other things that mess with the raw frame raster.
    3. Excess GPU power that can’t be dedicated to the game, like with a CPU bottleneck. There’s also a 3rd party option that allows dual GPU usage.

    Get all these things and you can get some damn good looking frame generation. I personally use Lossless Scaling with my iGPU to bring games up to higher framerates without hurting native performance. I’ve noticed games with heavily stylized graphics like cell shading and high contrast visuals work the best. I believe it’s because the algorithms can more easily distinguish between objects and colors.

    All in all if you want to try out good frame generation without breaking the bank do this:

    1. Buy Lossless Scaling (LS) and play an old game with a framerate limit
    2. Buy something like an rx 580 (LS likes AMD more than Nvidia) and use it as a second GPU for frame gen in modern titles. You can also use an old GPU if you have one lying around.

    Worst case scenario you’re out maybe $100 and best case you spend $7 to get frame generation without a performance hit.

  20. I use frame gen on my jrpg so I don’t have to push my gpu so hard and it saves me power

  21. Its so much worse.The artifacts and lag in some cases are really bad.Tried it in couple of games and never again.

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