
Few days ago I noticed a white outline around my opponents and realized I had been using the boost player contrast option without thinking about it all this time. Since I thought my monitor was bright enough, I turned it off. But in the very first match this happened. Turns out it also makes people visible in smoke. I thought i was tripping lol
14 Comments
It’s almost like the option boosts player contrast 🤔
What the fuck lol
I made a few posts ([1](https://www.reddit.com/r/GlobalOffensive/comments/1li5pvm/psa_enable_boost_player_contrast_to_better_see/), [2](https://www.reddit.com/r/GlobalOffensive/comments/1lj0jke/a_follow_up_on_the_smoke_camouflaging_bug/), [3](https://www.reddit.com/r/cs2/comments/1li5oah/psa_enable_boost_player_contrast/?utm_source=share&utm_medium=mweb3x&utm_name=mweb3xcss&utm_term=1)) investigating this last month. Having ambient occlusion enabled also helps with player visibility in blown-open smokes. If you have both disabled, you get this weird camo effect. I sent a bug report to Valve, make sure you do as well!
Very odd, but a non-issue really. No reason to not have boosted contrast on. Worth sending an email about it to valve.
i have this and i have contrast boost disabled, i think it has to do with how smokes and explovies interact with player models
Never knew you could disable the contrast in cs2
Epic find
I started to notice this recently – seems like a bug caused by a recent update because this was not always the case!
turning it off and turning ambient occulsion off helps with fps. i have it turned off and not yet encoutered any issues spotting people in smokes. but my pc so bad that i get laggy frametimes anyway lol like fps drops to beloe 60 ¯\_(ツ)_/¯
Good job for exploring and finding out the cause.
Lol I’ve been wondering the past few weeks why I can’t see shit in blown smokes. I always have boost player contrast off since that weird halo irritates me in stretched res. Valve should fix this, you shouldn’t be forced to activate a setting that has nothing to do with smokes to see players through revealed smokes.
How do you throw that made? You double click?
Side note, if anyone’s curious about the programming side of how Valve made the smokes (voxels and ray marching), and how complex and performance-intensive it is, this is a fantastic video: https://www.youtube.com/watch?v=ryB8hT5TMSg
Not gonna lie if you play with boost player contrast disabled then it’s on you. Literally zero reason to have that setting disabled