Ken Levine has revealed his upcoming game, Judas, will be an "old-school" and "traditional" single-player adventure.

31 Comments

  1. ReaddittiddeR

    > “I grew up playing single-player games,” Levine said. “And I grew up before […] certain types of monetisation existed. I’m not here at all to say this is bad, or this is good, right? That’s not really my thing. I know the kinds of games I like to make, and so we never made a game… like, Juas is a very old-school game,” Levine told Nightdive’s Lawrence Sonntag in a recent interview (thanks, GR+).

    >”You buy the game and you get the whole thing. There’s no online component. There’s no live service, because everything we do is in service of telling the story and transporting the player somewhere.

    >”We’re very fortunate. This is no diss on any developers who have done that, because look, games are expensive to make, and we’re very fortunate to work at a company where they believe in us enough that they say, ‘Okay, you’ve been working on this thing for a long time, it’s gonna cost a reasonable amount of money, and we’re not gonna push any of that stuff on you.'”

  2. It’s a tad depressing this is seen as something that is a selling point of a game, it should just be the norm.

  3. SirDavidJames

    Here is the catch… you are never getting the game. They have to remake it 3 more times.

  4. I love Ken but he can’t be talking shit when he has reworked Judas at least 3 times. At this point I’m not ever sure it’s coming out. Bioshock was in development hell as well but not this long. Take Two took a massive gamble by giving him a blank check. I just hope he comes through and makes a new standard for FPS games.

  5. CrotasScrota84

    Bioshock developers

    Ken Levine

    Where do I insert my money?

  6. Nanganoid3000

    all well and good, but if it’s not a good game, who cares about “owning it” LOOOOOOOOOOOOOOOL

    It already looks like Bioshock with a “new” coat of paint, meaning we’ve already played this game, both in mechanics, the way it’s story is likely to unfold and tbh, the limitations the latter games actually had, looks like a lived in world, but nobody interacted with you, all hollow, no soul.

    Just a copy and past game from like 15 years ago.

  7. Midnight_M_

    This would have been incredible to say in 2017, but it’s already archaic to emphasize that because it’s already the norm. We’ve had so many AAA games that haven’t even wanted to act as live services that it seems strange to me to confirm that your game is doing the same thing as the others. It made sense to say it when production started (12 years ago), but now…

  8. LargeFailSon

    I was literally just talking to my sister about wanting a BioShock follow-up. I’ll take a spiritual successor as long as the mechanics feel as good.

  9. HollowDanO

    I just hope it’s not as old school as those awful System Shock remasters. What a frustrating, outdated, and tedious three to four hours I wasted on that hot garbage.

  10. XDAOROMANS

    If we even actually get it. Game was scheduled for this year and then went dark again

  11. Dude hasn’t released a game in over a decade. Maybe get a project out for once before you start talking shit

  12. IAwaitAGuardian

    I will buy the fucking game based on this headline alone. I’m so fucking jaded by the gaming industry.

  13. f3exthegamer

    This guy lol, “old-school” just like Expedition 33, Kingdom Come deliverance 2, astro bot, Metaphor Refantazio, Alan Wake 2…. These are just the ones on top of my head, i could go on but i think i made my point.

  14. magicscreenman

    I don’t like how SKG is starting to lead to a much more prominent “anti-live service” conversation surrounding games. As the conversation about game ownership becomes more prominent (which is 100% a conversation I want to have, btw), I’m seeing a lot of important nuances get flattened down into easily digestible binaries, and I do not like that.

    Live service games are NOT inherently a bad thing.

    Sometimes I want an old-school experience like what Ken Levine is talking about: A static, unchanging story that I can experience time and time again, like reading a favorite book or watching a favorite movie.

    And sometimes I want a game like Dune: Awakening or Helldivers 2 where the core experience is tied into interaction with other players. You ever played Sea of Thieves on Safer Seas mode, where you have no risk of running into other crews? It’s a cool option to have, sure – especially if you’re trying to do Tall Tales or just work on some loose Commendations. But turning in a massive haul of loot feels fundamentally different when you don’t have to watch the horizon for other players. It doesn’t feel as satisfying actually turning in that haul of loot. Safer Seas isn’t bad, but it is a *fundamentally different experience*.

    And hell, forget about the loot for a moment: The other day I swam over to a ship and climbed aboard and just started playing a sea shanty on my banjo cause I was bored lol. The two players on their sloop just looked back and forth at each other and then at me, clearly confused, so I started making smalltalk and jokes on open mic, and after a while they decided to pull out their pistols, so I ran around the deck playing my banjo and shoving pineapples in my face for about a minute before they finally killed me lol. That’s a kind of experience that is EXCLUSIVE to a live service model/platform for a game.

    So my whole attitude here is literally the El Paso girl meme: “Why not both?”

    When I hear developers say things like “There’s no live service, because everything we do is in service of telling the story,” that upsets me, because it starts a conversation that is assuming/implying that live service games are, at the very least, bad at telling stories, if not just bad outright. Nevermind the fact that FF XIV, a fully live service MMO, has one of the most well-written and compelling stories I have ever seen in my entire goddamn life. Endwalker literally moved me to tears.

    Live service games are not the problem. The problem is the way publishers use and abuse monetization schemes WITHIN live service gaming, and that is a much harder knot to untangle. It is much, MUCH easier to just promote the narrative “live service bad” because there are a lot of easy talking points to get people upset about it.

  15. CrimsonGear80

    that will be great when the game finally releases in 2030.

  16. septimaespada

    My question is how tf has Take-Two not canceled this project and told Levine to take a hike after like a decade of development?

  17. itsLOSE-notLOOSE

    I know some live-service games are stinkers but does no one play multiplayer games?

    Do y’all not want regular updates to a game you play?

    Single player games shouldn’t have Battlepasses and stuff but like, live-service is the best thing to happen to multiplayer games.

    New content regularly without the need to pay extra.

  18. Godzilla_Fan

    I hope it’s a type of game I’m interested in

  19. Resident-Forever1340

    Sad that this has to be sad but the gaming industry is in such a bad place that here we are smh

  20. Implosion-X13

    That’s great, but is it ever coming out?

    Dude has been restarting this game for like 11 years.

  21. powerhcm8

    Instead of talking about what the game is or isn’t, how about talking about when…

    If feel like Ken Levine like a few other game directors (Peter Molyneux) has a big problem with scope creep. He dreams too big, then don’t know what to do with all his ideas, even if they are good.

    Admittedly, if I was a game director I would probably have the same problem.

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