when you have eyeglasses the chromatic aberration becomes hardcoded on a system level
uri_nrv
For me. Depends on the game/implementation.
And, to be honest, a lot of people disable that and then download some awful oversaturated/high contrast shader filters and say “this looks realistic and amazing”.
I don’t know…
SynthRogue
“But it makes the game more realishtic”
Bydlak_Bootsy
Film grain is pure cancer. Like why would you want to make your game look blurry and fuzzy all the time?
It looks like shit and doesn’t bring anything to the table.
AuthoritarianParsnip
The only exception is motion blur in THE FINALS. It’s really well done and combining it with no HUD feels like you’re playing the trailer.
VoyagerOfCygnus
Motion blur especially pisses me the hell off. The other ones I can deal with. The other ones suck but motion blur always impacts my gameplay, just makes me sick.
LeDanc
Idk who in this group talked about “post processing” being something not useful, but thank you. When i turned that off in one of my games it looked a lot better i can’t test it in other games cause my library is 4 games only so far
sdjopjfasdfoisajnva
vignette isnt even bad
sweet-lew95
Four horsemen of motion sickness
_silentgameplays_
Add Depth Of Field, upscalers and AI frame generation with ghosting and you have a full blown 2025 AAA “masterpiece”, blurry and soapy, with sandy hair in UE5 titles, texture ghosting and smudged picture.
Pnollten
They are not always optional tho. Both AC Mirage and Elden ring have built in Chromatic Abberation. It’s less noticeable in Elden ring tho.
DragonmasterXY
Motion Blur is such a horrible invention.
KaptenTeo
Yes! I’d also add Depth of Field to the list.
TomTomXD1234
I like all depending on the game i play
IAmNotMrRager
Screen shake and head bob is a must off for me. miss me with that.
doommaster70
Dying light is the one game where film grain stays on just because it adds to the atmosphere
binky_bobby_jenkins
Funny, i like it always on.. and v-sync too
DefaultingOnLife
I don’t mind any of these lol
InfinityPortal
No, all on, always for me
SpaceToaster
Ironically they are all film artifacts. They lead to less realism but greater cinematic effect due to how people associate them to high production films of yore.
slightiselite
I leave film grain on I like how it looks idk
Illustrious-Love-11
Idk when I removed all that from dying light 1 it felt like the game lost all its charm
The--Endgame
I actually don’t mind the film grain in The Last Of Us
Kinda gave it this dirty film look along with the whole infected vibe and with the spores and stuff
I turned it down a bit so it wasn’t like super grainy but it fitted the aesthetics quite well
But yeah usually I turn all of these things off
eXclurel
I also love playing my game like I am watching a movie that was shot on 35mm film using a hand cranked camera with a 60 year old shitty camera lens from the Soviet Union.
fauxdragoon
Adding effects to imitate the imperfections of film lenses is so weird to me. I know the goal is get a cinematic look or to create immersion but for me personally it’s distracting.
hurtfulproduct
These can all be fun in single player since they can look “pretty”. . . But they should all default to off in any competitive mode
26 Comments
when you have eyeglasses the chromatic aberration becomes hardcoded on a system level
For me. Depends on the game/implementation.
And, to be honest, a lot of people disable that and then download some awful oversaturated/high contrast shader filters and say “this looks realistic and amazing”.
I don’t know…
“But it makes the game more realishtic”
Film grain is pure cancer. Like why would you want to make your game look blurry and fuzzy all the time?
It looks like shit and doesn’t bring anything to the table.
The only exception is motion blur in THE FINALS. It’s really well done and combining it with no HUD feels like you’re playing the trailer.
Motion blur especially pisses me the hell off. The other ones I can deal with. The other ones suck but motion blur always impacts my gameplay, just makes me sick.
Idk who in this group talked about “post processing” being something not useful, but thank you. When i turned that off in one of my games it looked a lot better i can’t test it in other games cause my library is 4 games only so far
vignette isnt even bad
Four horsemen of motion sickness
Add Depth Of Field, upscalers and AI frame generation with ghosting and you have a full blown 2025 AAA “masterpiece”, blurry and soapy, with sandy hair in UE5 titles, texture ghosting and smudged picture.
They are not always optional tho. Both AC Mirage and Elden ring have built in Chromatic Abberation. It’s less noticeable in Elden ring tho.
Motion Blur is such a horrible invention.
Yes! I’d also add Depth of Field to the list.
I like all depending on the game i play
Screen shake and head bob is a must off for me. miss me with that.
Dying light is the one game where film grain stays on just because it adds to the atmosphere
Funny, i like it always on.. and v-sync too
I don’t mind any of these lol
No, all on, always for me
Ironically they are all film artifacts. They lead to less realism but greater cinematic effect due to how people associate them to high production films of yore.
I leave film grain on I like how it looks idk
Idk when I removed all that from dying light 1 it felt like the game lost all its charm
I actually don’t mind the film grain in The Last Of Us
Kinda gave it this dirty film look along with the whole infected vibe and with the spores and stuff
I turned it down a bit so it wasn’t like super grainy but it fitted the aesthetics quite well
But yeah usually I turn all of these things off
I also love playing my game like I am watching a movie that was shot on 35mm film using a hand cranked camera with a 60 year old shitty camera lens from the Soviet Union.
Adding effects to imitate the imperfections of film lenses is so weird to me. I know the goal is get a cinematic look or to create immersion but for me personally it’s distracting.
These can all be fun in single player since they can look “pretty”. . . But they should all default to off in any competitive mode