This sometimes super exaggerated dink animation + getting tagged on the arm (causes head flinch) resulted in this hilariously bad looking animation sequence. Second clip again shows this ridiculous head flopping when they get shot on the arm. Also these animations move the players head hitbox around and does not affect the enemy players view perspective, something you'd think is not a good thing in a competitive shooter.

Original post displaying the "tagging players on the arm causes head flinch" reported/posted over 5 months ago – https://www.reddit.com/r/GlobalOffensive/comments/1ix49v2/tagging_players_on_the_arm_causes_excessive_jerky/

6 Comments

  1. IAmTheTrueM3M3L0rD

    1. Yes it does move the enemy’s view model, this can literally be proven in the warm up
    2. Turn off that client side predictive damage model thing idk the name of it

  2. This is a problem and it’s still not fixed. I have this any other game and it fucks up my aim constantly.

    Big problem.

  3. Just proves tracking in this game is absurdly difficult

  4. Pokharelinishan

    You don’t understand, he’s trying to poorly dodge a headshot.

  5. Hopefully in next week’s update when the session ends we will get the animation rework that they talked about nearly a year ago.

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