A recent article claiming sub-tick negatively affects player movement in Counter-Strike 2 was found to contain serious errors and misinterpretations of game data. In-engine analysis actually reveals sub-tick offers more consistent ground movement compared to 64 and 128-tick CS:GO
what does this mean for the r/GlobalOffensive agenda
windupcore
I still miss the feeling of ice skating through the map…
exxR
Haha Dunning Kruger is always extremely high on Reddit.
MikeHawk__1
doesn’t fit my agenda so Gabe Follower is obviously wrong
watchout2707
People will always cling to something that confirms their bias, which is why negative posts gather more attention
PinkieJessman
explain in silver elite terms
jakopui666
They will not like this one..
Vipitis
I haven’t been able to hit a single chain of 3 or more bhops in CS2. And that’s mostly due to how awful the performance is.
I hit 8+ quite a few times in CSGO. My recorded record was 11
Novel_Path_7650
The report is bullshit but the movement is definitely different to CS:GO. I think that it’s the higher latency and worse performance. When hosting with 0 ping CS2 feels good but online sucks. CS:GO 128 tick is better and Valorant is absolutely flawless.
Salofin
Color me shocked. Another “expert” essay on the problems of CS2 proven to get it all wrong.
rottedzombie
This is a good example of why *actual* studies need peer review. Misinformation spreads so easily without safeguards.
Legitimate-Act-7817
Your thoughts, u/Powerful_Seesaw_8927 ?
1337-Sylens
Idk why people have such a charged opinions on this.
Reverse-engineering and understanding CS is hard af, we have a community member dedicating lots of time to doing meaningful research.
If they’re wrong, it’s just a normal thing in that sort of inquiry.
crisjame
I don’t understand any of this
KaNesDeath
Thinks its important that players dig deep into this game. Community involvement is one of those things Valve has always pushed for since 1998.
However when someone posts such things here they are hobbyist in the field. So users need to tread lightly when proclaiming allegiances on matters they themselves dont have knowledge in.
its_JustColin
People continue to cling to what is expected from CSGO instead of trying to build up their skill in CS2 instead. CSGO is gone, it’s okay to be sad. Adapt or be left behind. Just because it feels different doesn’t mean it’s worse.
willseagull
I can’t lie I love cs2 I think it’s a massive improvement on go
but it then does raise the question, why is it that pressing a movement key for a set amount of time via macro result in inconsistent amounts of movement each time? In my opinion even if this is more “accurate” than CS:GO’s tick-based movement system, it’s a severe flaw in the game.
These-Maintenance250
u/hyperus102 is your guy and here is the post. you are welcome.
Thesis, antithesis. That’s how things go, as far as the trade of information between the two parties is concerned, it’s all good news.
It became drama because apparently Aqua is Missing (who became notorious for leaks related to the release of cs2) for some reason despises the dude that made the spray essay and the first movement essay. He tweeted about the correction post not for the community, but comparing the attention it got to the post of the “pseudo intellectual”(sic) that did more for the game than him.
If we are to “improve Counter-Strike and it’s community”, both posts should be equally respected and part of the process. There should be work towards the synthesis
trq-
How are such data sheets actually relevant for the normal Premier/Faceit player when there are situations in which the enemy factually wasn’t visible at all while he sees you fully exposed and you die against nothing due to ping/server issues etc. ? This data is actually *ONLY* relevant for LAN events. And LAN events always were superior to the normal cs experience. Therefore, it doesn’t really matter if ground movement is more consistent or not because duckjumps, smoke line-ups and peeking advantages are realistically corrupted
Powerful_Seesaw_8927
i welcome this,thats how science works but they still didnt adress the accel part, couldnt care less about velocity, even cl_showpos shows a better curve than csgo….and btw this was coordinated personal attack on me(long story)…yes i can be wrong that is said in the article, either way i want to see the accel graphs…not velocity ones
Cleenred
I guess movement is more consistent but they should still revert the ability to bhop. It’s literally impossible without a config.
Moltenlava5
never thought I’d see the day r/GlobalOffensive has scientific research paper level drama
Maleficent_Double_66
Ever since I followed [these instructions](https://www.reddit.com/r/GlobalOffensive/comments/1ktftds/comment/mttir1s/), I have had no performance issues. The game feels great most of the time. The only issue I have is when the round starts and everyone is running together. That is the only moment where the whole screen is jittering like an earthquake. There is something wrong with the game thinking another body is blocking your path even though both of you are running at the same speed.
chuby2005
If that’s the case then why does mm feel so dogshit?
33 Comments
Redditors wont like this
what does this mean for the r/GlobalOffensive agenda
I still miss the feeling of ice skating through the map…
Haha Dunning Kruger is always extremely high on Reddit.
doesn’t fit my agenda so Gabe Follower is obviously wrong
People will always cling to something that confirms their bias, which is why negative posts gather more attention
explain in silver elite terms
They will not like this one..
I haven’t been able to hit a single chain of 3 or more bhops in CS2. And that’s mostly due to how awful the performance is.
I hit 8+ quite a few times in CSGO. My recorded record was 11
The report is bullshit but the movement is definitely different to CS:GO. I think that it’s the higher latency and worse performance. When hosting with 0 ping CS2 feels good but online sucks. CS:GO 128 tick is better and Valorant is absolutely flawless.
Color me shocked. Another “expert” essay on the problems of CS2 proven to get it all wrong.
This is a good example of why *actual* studies need peer review. Misinformation spreads so easily without safeguards.
Your thoughts, u/Powerful_Seesaw_8927 ?
Idk why people have such a charged opinions on this.
Reverse-engineering and understanding CS is hard af, we have a community member dedicating lots of time to doing meaningful research.
If they’re wrong, it’s just a normal thing in that sort of inquiry.
I don’t understand any of this
Thinks its important that players dig deep into this game. Community involvement is one of those things Valve has always pushed for since 1998.
However when someone posts such things here they are hobbyist in the field. So users need to tread lightly when proclaiming allegiances on matters they themselves dont have knowledge in.
People continue to cling to what is expected from CSGO instead of trying to build up their skill in CS2 instead. CSGO is gone, it’s okay to be sad. Adapt or be left behind. Just because it feels different doesn’t mean it’s worse.
I can’t lie I love cs2 I think it’s a massive improvement on go
ITT: People discovering the scientific process.
> Please share the original post below
[Here](https://www.reddit.com/r/GlobalOffensive/s/lH3QKhdhAk)
“We’re not here for drama or to criticize anyone’s ego aura-farming” is some tier 1 trolling
Then why does movement still feel crap?
[https://www.reddit.com/r/GlobalOffensive/comments/1ll5eir/subtick_groundmovement_is_not_inconsistent/?share_id=Phlzolt0lTF4W0aCRto5H&utm_medium=android_app&utm_name=androidcss&utm_source=share&utm_term=1](https://www.reddit.com/r/GlobalOffensive/comments/1ll5eir/subtick_groundmovement_is_not_inconsistent/?share_id=Phlzolt0lTF4W0aCRto5H&utm_medium=android_app&utm_name=androidcss&utm_source=share&utm_term=1)
unsurprising
fair enough and glad to have this correction
but it then does raise the question, why is it that pressing a movement key for a set amount of time via macro result in inconsistent amounts of movement each time? In my opinion even if this is more “accurate” than CS:GO’s tick-based movement system, it’s a severe flaw in the game.
u/hyperus102 is your guy and here is the post. you are welcome.
https://www.reddit.com/r/GlobalOffensive/s/pOQaMgSXKL
Thesis, antithesis. That’s how things go, as far as the trade of information between the two parties is concerned, it’s all good news.
It became drama because apparently Aqua is Missing (who became notorious for leaks related to the release of cs2) for some reason despises the dude that made the spray essay and the first movement essay. He tweeted about the correction post not for the community, but comparing the attention it got to the post of the “pseudo intellectual”(sic) that did more for the game than him.
If we are to “improve Counter-Strike and it’s community”, both posts should be equally respected and part of the process. There should be work towards the synthesis
How are such data sheets actually relevant for the normal Premier/Faceit player when there are situations in which the enemy factually wasn’t visible at all while he sees you fully exposed and you die against nothing due to ping/server issues etc. ? This data is actually *ONLY* relevant for LAN events. And LAN events always were superior to the normal cs experience. Therefore, it doesn’t really matter if ground movement is more consistent or not because duckjumps, smoke line-ups and peeking advantages are realistically corrupted
i welcome this,thats how science works but they still didnt adress the accel part, couldnt care less about velocity, even cl_showpos shows a better curve than csgo….and btw this was coordinated personal attack on me(long story)…yes i can be wrong that is said in the article, either way i want to see the accel graphs…not velocity ones
I guess movement is more consistent but they should still revert the ability to bhop. It’s literally impossible without a config.
never thought I’d see the day r/GlobalOffensive has scientific research paper level drama
Ever since I followed [these instructions](https://www.reddit.com/r/GlobalOffensive/comments/1ktftds/comment/mttir1s/), I have had no performance issues. The game feels great most of the time. The only issue I have is when the round starts and everyone is running together. That is the only moment where the whole screen is jittering like an earthquake. There is something wrong with the game thinking another body is blocking your path even though both of you are running at the same speed.
If that’s the case then why does mm feel so dogshit?