some might probably take issue with my subjective classification of a close game, but if you look at the scorelines, 16-12 and 13-10 really just feels like the cut-off to me. and that's what it's all about, isn't it? how we feel when we watch the games

23 Comments

  1. Yes because they never adjusted the economy and it leads to way too many half buys and ecos and way less gun rounds compared to mr15

  2. Redditboar74

    Nah your right bro. I prefer longer games. As soon as the other team wins like 0-5 it’s very hard to come back on the game because it’s nearly over. I know that’s not actually how it is but it’s how it feels.

    Also they should bring back Open Mic at half time. Why they removed this idk. It was proper banter.

  3. Mr15 with 1:35 round time and shorter utill and bomb times?

  4. Affectionate_Dig_738

    Nice try presenting a 4 percentage point increase as a huge 25% growth. Manipulating statistics is always so much fun!

  5. InternetAnon94

    Because the economy is still from csgo. can’t believe they didn’t change according to mr12.

    We need more buy rounds. More money = more buys = less saves = entertaining

  6. Alex_Rockwoo

    Losing with 9 rounds is consider normal difference while losing with 8 is considered wide. Some solid statistic work.

    No wonder your mr12 stats look different when a bigger loss in mr15 is considered closer than a smaller loss in mr12.

    If 13-5 (8 rounds) is a wide margin then 16-7 (9 rounds) and 16-8 (8 rounds) should also be considered a wide margin and not normal margin. This shifts your entire statistics and puts MR15 at 32,4%+ wide results. A lot higher than MR12.

    And you mix OT and close games on one side but not the other side. And a 4 round loss is considered a closer game in mr15 than 3 round loss in mr12.

    This whole graph is just measuring two completely different things while pretending you are measuring the same thing.

  7. Although not wrong, blowouts went from 18% to 23%

    Your post saying 24% increase is a bit alarmist.

    I’m curious to see the data separated by map.

    (My favorite part is all the math-holes proving my point that it’s an egregious misrepresentation of data)

  8. i see no benefits gameplay wise with mr12. a longer match by 10 minutes or whatever wasn’t a problem for so many years in csgo. too many downsides: no time to adapt/try different setups, bad economy, not enough gun rounds, double ecos, awp nerfed indirectly, pistol rounds have too much impact.

  9. am i reading this wrong? isn’t it only a 4% increase? or is it saying the previous percent increased by 25% of itself?

    25% of 18% is not a lot guys…

  10. goodguyzai

    People hate on Valorant, but their tournament formats are superior – every game is minimally a Bo3, and all top-3 games are Bo5s (talking primarily from the viewing front)

    They need to make it so the economy allows for more saving, and since the maps are shorter, use that opportunity to have teams show more variety by displaying more maps.

    I watched Spirit v G2 live last year at BLAST and was super disappointed when it was a 3-0 blowout. I think it would’ve been worse if it was a 2-0 blowout, especially since it was a FINAL, and we would have seen only 38 ROUNDS of gameplay.

  11. Frl_Bartchello

    When a half ends in 9-3 or higher it already fades my hope for the losing team and lose my interest in the map in its entirety. Because even when the losing team wins the pistol after, it will still be a mountain to climb. It’s just less enjoyable to watch.

    Back in csgo I felt way different in 11-4 scorelines. Winning pistol meant that 11-7 was potentially almost on the board already and the game would be back on. Ofcourse still again a mountain to climb for the losing team but way more margin for errors.

  12. KaNesDeath

    You can see the pattern in the data in relation to when CSGO started to become more of a profitable sport.

    The CS2 dip can easily be explained away from certain game mechanics being new and the phasing out of partnership leagues.

  13. not sure if there is anything in this data supporting a need for any changes… I cant see. both distributions look the same…

  14. kokainhaendler

    i want mr15 back, with mr12, pistolrounds wich are often kinda random and luck based are way too powerful. if you somehow win both pistols, the chance is high that you can rack up 6 rounds because the enemy will not have proper buy until 3 rounds in. so by winning 2 rounds, you most likely get 6 “points” wich is already half the way to overtime/matchpoint, meaning you only need to win 7 more rounds, ~3 of wich are against another eco, so you only have to really win 4 gunrounds wich is very little. with mr12, ecos shouldnt even exist. they should at least allow you to have smg+kevlar plus being able to fullbuy next round. this point gets further proven by how unpredictable the matches have become. i’ve rarely seen so many upsets like back in austin.

  15. JaskarSlye

    yeah but you can also assert that the overtime matches have increased 20% so mr12 made matches more even

    I don’t think any in this analysis is statistically relevant

    I’m not saying which one is best, I’m just saying that your point has no strong connection with your analysis

  16. CreativeMusician7308

    Yeah I think the main problem is the economy

  17. Everyone forgets how fucking terribleeee most of the close games were 2019 on in CSGO. Save meta was absolutely atrocious. 

    Like the quality of the game matters soo much more than people give it credit for. A game being 16-13 is not inherently entertaining because it’s 16-13. And we can just look at any matchup with VP as proof of this lmao

    And honestly any matchup with a save heavy team was always like this. More gun rounds, but paradoxically less actual gunfights because of the sheer amount of saving. Just rewatch the Rio Major people, that’s not good CS. MR12 is fine!

  18. dial_tones

    I’m super down for MR15 again BUT for the love of god please shorten round times by a BIG margin. Like less 10-15 seconds. I quite like playing 3 games before burning out, while in GO I’m in limbo queueing for that 3rd game.

  19. Mr12 is not poliaahed like old school mr15.
    Mr15 had insane 13-2 half comebacks, and even 14-1.

    Beause of the economy in mr12 things can spiral out of control too fast and it becomes lopsided.

  20. Your stats are biased

    You count <4 rounds for low margin in MR15 but only <3 in MR12
    That means 3/16=18,75% of the rounds are counted “low margin” in MR15 but only 2/13=15,4% in MR12 so in fact a 20% decrease is to be expected, not only 10%, so it would even be better for MR12
    Same thing, for high margin you counted 7/16=43% of the rounds in MR15 but 6/13=46% in MR12. An increase is to be expected, even if it is not as much as in stats, so there probably a real negative impact of MR12 here

    TLDR : Your labels are not consistent throughout your comparison, so you compare things that you can’t compare

Write A Comment