Video games calm the body after stress, even when players feel on edge – physiological stress indicators decreased while participants were playing the video game A Plague Tale: Requiem, regardless of which part of the game they were playing.
Video games calm the body after stress, even when players feel on edge – physiological stress indicators decreased while participants were playing the video game A Plague Tale: Requiem, regardless of which part of the game they were playing.
That can’t possibly be true for competitive multiplayer
Strawhat-dude
Now do phasmophobia for the first time ever, with headphones tuned up.
qb1120
they’ve never heard of overcooked
MalZaar
Odd to pick one of the most boring games out there for this
Cr33py-Milk
It’s a bad dependency.
LuxTheSarcastic
Now do League of Legends
TheBobbyDudeGuy
I’ve been gaming for over 35 years. Other than lifting weights and running, it’s my biggest stress relief. It’s honestly probably my favorite thing to do, as pathetic as that may sound. There’s something about a really good game that just makes me happy even during times of extreme stress.
Daybreakgo
But..but I literally cried like a baby at the end of requiem 😭
Siascide
Competitive multiplayer is rage-inducing, especially these days and I pretty much swear off it until I get bored and forget how awful it is to put up with most of the time.
Death Stranding 2 has just come out on early access and I’ve been playing it for extended sessions and not felt frustrated *once*, this game couldn’t have released at a better time for me.
Nordic_Krune
I’ll take this with a pinch of salt
Like how people, years ago, cited a german study to prove that videogames didn’t make you violent… despite the finding stating that it did make you violent, but just not over longer periods of time. A distinction that was lost on most.
Possiblythroaway
As much as i do agree with the sentiment and want to believe it to be true. Anything posted by psypost should be taken with a full oceans worth of salt. That site is one of the biggest cancers on the internet.
SolidPyramid
They’ve clearly never attempted a 10-Star Run in the original Silent Hill 2 before. That shit put me more on edge then if I was in a real Silent Hill
Ennis_1
I mean if anything, when you escape and reach mission success in, Darktide, Deep Rock Galactic, Helldivers 2 & FBC Firebreak, there’a definetely a wave of relief in Victory; the same thing could exactly be said in competitive multiplayer.
kshell521
Ain’t no way Requiem is a stress relief. That game is so damn depressing 😂
cfzlina
If the game is not competitive, it is worth
FocusOnThePie
Everyone making the same fucking joke
avasparxxxfan
and this is is why I play so much!
Brazilian_Hamilton
Translation: sitting down decreases your heart rate
Sherwood6
Great game, not great for this study. Everyone knows watching the French be consumed by rats has a calming effect on the body.
dearbokeh
As a consumer behaviorist and gamer this is interesting. And not in contrast to, but at least juxtaposition to, a study I read years ago that showed the immense relief (can’t remember the actual dependent variable) that came after dying in an FPS (COD I believe).
The stress gamers felt while they were playing was intense, but once they were killed it game them immense relief. This research is pretty meh, and in a very meh journal, but interesting nonetheless.
I see, I read it, there is a difference between violent and non-violent. Makes much more sense. Great that they collected cortisol, and you can’t collect everything, but a galvanic test maybe would have been better? Maybe not for stress specifically – I don’t do psychology specifically.
Anyways, research is cool. And those that don’t know, understanding experimental design and ‘creating’ causation is a very interesting power to have.
20 Comments
That can’t possibly be true for competitive multiplayer
Now do phasmophobia for the first time ever, with headphones tuned up.
they’ve never heard of overcooked
Odd to pick one of the most boring games out there for this
It’s a bad dependency.
Now do League of Legends
I’ve been gaming for over 35 years. Other than lifting weights and running, it’s my biggest stress relief. It’s honestly probably my favorite thing to do, as pathetic as that may sound. There’s something about a really good game that just makes me happy even during times of extreme stress.
But..but I literally cried like a baby at the end of requiem 😭
Competitive multiplayer is rage-inducing, especially these days and I pretty much swear off it until I get bored and forget how awful it is to put up with most of the time.
Death Stranding 2 has just come out on early access and I’ve been playing it for extended sessions and not felt frustrated *once*, this game couldn’t have released at a better time for me.
I’ll take this with a pinch of salt
Like how people, years ago, cited a german study to prove that videogames didn’t make you violent… despite the finding stating that it did make you violent, but just not over longer periods of time. A distinction that was lost on most.
As much as i do agree with the sentiment and want to believe it to be true. Anything posted by psypost should be taken with a full oceans worth of salt. That site is one of the biggest cancers on the internet.
They’ve clearly never attempted a 10-Star Run in the original Silent Hill 2 before. That shit put me more on edge then if I was in a real Silent Hill
I mean if anything, when you escape and reach mission success in, Darktide, Deep Rock Galactic, Helldivers 2 & FBC Firebreak, there’a definetely a wave of relief in Victory; the same thing could exactly be said in competitive multiplayer.
Ain’t no way Requiem is a stress relief. That game is so damn depressing 😂
If the game is not competitive, it is worth
Everyone making the same fucking joke
and this is is why I play so much!
Translation: sitting down decreases your heart rate
Great game, not great for this study. Everyone knows watching the French be consumed by rats has a calming effect on the body.
As a consumer behaviorist and gamer this is interesting. And not in contrast to, but at least juxtaposition to, a study I read years ago that showed the immense relief (can’t remember the actual dependent variable) that came after dying in an FPS (COD I believe).
The stress gamers felt while they were playing was intense, but once they were killed it game them immense relief. This research is pretty meh, and in a very meh journal, but interesting nonetheless.
I see, I read it, there is a difference between violent and non-violent. Makes much more sense. Great that they collected cortisol, and you can’t collect everything, but a galvanic test maybe would have been better? Maybe not for stress specifically – I don’t do psychology specifically.
Anyways, research is cool. And those that don’t know, understanding experimental design and ‘creating’ causation is a very interesting power to have.