IGN: MindsEye Developer Begins Layoff Process Amid Disastrous Launch, Studio Sources Say

22 Comments

  1. Tribyoon-

    So fewer devs to fix the issues caused by overworking their devs?

  2. GloatingSwine

    Don’t worry, they’d have done the same layoffs if it had been a smash hit. That’s just what they do.

  3. The CEO pretending like he didn’t know how the state of the game was before release.

  4. File this under “No Shit.”

    As for whether or not they can “fulfill their postlaunch roadmap”, the company isn’t going to be around long enough to fulfill it.

  5. MuptonBossman

    Perhaps releasing an unfinished game, blaming the bad reviews on your competition paying people off, then using AI bots to buy good reviews, wasn’t the best strategy.

  6. genasugelan

    No surprise. All I’ve heard about the game was negative, except maybe the voice acting.

  7. Pretty rough. Not every start up story can be an Expedition 33.

  8. Stilgar314

    They were aware of the pitiful state of their game and that they were out of resources to fix it, so they launched it anyway and tried to blame the universe for being mean. This is an obvious case of studio/project mismanagement, and workers will pay, as usual.

  9. Potato-baby

    Man I kind of feel bad for Alex Hernandez (actor not baseball player), the dudes a pretty solid actor but keeps landing roles in not so great games. I thought he did a good job as Lincoln Clay in mafia 3, that game just isn’t very good.

  10. JohnGalactusX

    This seems like the norm now, sadly. Developers work hard on the game, the release is likely rushed, negative reviews get blamed, and bots are allegedly used to boost positive ratings. And who ends up paying the price? The people who actually put in the work.

  11. Candid_Candle_905

    Is it just me or the guy looks like Neymar?

  12. zackdaniels93

    I’d love to ask a game dev about working on something like this. It’s been evidenced that devs KNOW when a game they’re working on is going to be bad or unsuccessful – Redfall, Anthem, etc. – but at what point does it become a detriment?

    Like, do you put this on your CV or accomplishments? Or do you just say ‘helped ship a AAA game as xxxxx’ and hope no follow up questions are asked? Do other studios care if the games you worked on were successful or not? Is there some unwritten ‘dev code’ that ignores the quality of the game, and just focuses on the quality of your specific contribution?

    I’m an engineer, and I probably wouldn’t mention any failed projects if I had them, unless I was directly asked, you know? The difference is that projects I work on don’t take years and years to come to fruition most of the time.

  13. Visual-Wrangler3262

    Was this the “no, it’s not Concord, this will be successful” one? It’s hard to keep track.

  14. HypeIncarnate

    why does the devs have to be fired? why can’t the heads of the studio get axed instead?

  15. IsThisRuby

    Ahh yes another situation where execs at the top are huffing their own farts from the jar from a months ago committing to his batshit insane decision which made the game to be as bad as it came out and the people who pay the biggest price for it are devs who had no choices in decision making for the game, classic. I hope they will find jobs quickly and in the companies where the execs are not beyond incompetent.

  16. I wanted to try out the game because the car driving mechanics looked kind of cool. But the game ran so bad, low fps, blurry graphics due to high use of dlss. And there was unskippable cutscene and assassin’s creed style follow the character and listen, so I couldn’t get to the part where you start playing the game. So I just uninstalled the game

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