The difference between what happened on my screen vs the kill cam is crazy

11 Comments

  1. Far-Republic5133

    whats the difference? am i missing something?

  2. Ok_Week_7045

    Brother brother the man in front did not kill you it was the man w the no attachment ladra….he was right by the wall break and gas fringe

  3. Ok_Week_7045

    Well I’d you take ur build and that Laura and land all headshots which one has a lower ttk at that range? You can test it now

  4. silly_bet_3454

    I mostly agree that the kill cam looks atrocious, and I’m also not one of those “killcam doesn’t match what actually happened bro” guys… but…. I do also think the other guy kinda deserved to win that, like he had the better gun, he landed all the shots and probably landed them earlier. There’s peeker’s advantage which is kinda BS but that’s always gonna be a factor and that’s happening here. I think the netcode actually does an ok job of respecting who hits the shots first in reality, the problem is both players have a delayed view of the other guy, and yeah the killcam is wild here

  5. North3212

    ok pc cry baby , your ability to change the colors and run 120 frames is a huge advantage. pc players are the biggest babies ever

  6. pirate-private

    I’m not watching that killcam. they’ve been unreliable since wz1. proning without cover is not a method to win gunfights imho.

  7. in terms of shots it was the same, in visuals the player model face on the ground is not looking but he wasent prone he was omni..so its a omni thing, you could have easily taken advantage of this but you missed the shots.
    Cpu and gpu times are awfull, new setup would have helped getting a bit of advantage in terms of visual timming and lag.

  8. BoysenberryGeneral20

    Ive seen worse. I didn’t even see the guy and I got killed and I watch his killcam and he was like right in front of me. Probably like 0.5 sec delay on server

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