Bullet Points
– 720P/810P Handheld (Via DLSS upscaling) or 1080P docked (Via DLSS Upscaling)
– Better Texture Quality than PS4 or Series S
– Better reflections than PS4 or Series S
– Better Framerate than PS4
– Similar FPS to Series S Quality mode except in Phantom Liberty
– Significantly better asset loading speed than PS4
– NPC/Vehicle Density on par with PS4 but behind Series S
– Outdoor shadows less sharp than PS4 Interior Shadows improved compared to PS4
– 40FPS mode is kind of pointless as it doesn't hit it in stress tests and Quality mode is actually more stable

TLDR: Sits between Series S and PS4 and plays to the systems strengths with a few random things like texture quality and reflections actually being better than Series S.

28 Comments

  1. Lightstar34

    So Switch 2 seems to struggle that early in its lifespan. Interesting to see what happens when the games get more demanding.

    Edit: downvoted by pointing out the obvious. Stay classy people lol

  2. The first Switch also struggled with some games, so it’s somewhat of a letdown to hear there’s already games that doesn’t run well on the Switch 2.
    Considering the absolutely crazy sales already, I guess Nintendo doesn’t need to care at this point, though.

  3. LaserSharkbear

    Maybe I haven’t played enough of it, but I haven’t noticed any issues with Phantom Liberty so far. I’m very impressed with the port in general. It’s so much better than the PS4 version, which is the only other one I’ve played.

  4. Coffeedemon

    As long as the only thing you’re sacrificing is some graphical detail and such and not being forced to play some stripped down port content wise I’d be fine with playing on a Switch 2. I’ve always felt the game itself should never take a back seat to the visuals. I’ll just play on my PC but glad others can enjoy a little less detailed version on their system.

  5. LarryCrabCake

    The fact that they could fit Cyberpunk onto a switch game cartridge and run it on the Switch 2 is a miracle by itself. I’m surprised that they managed to pull off Series S/PS4 performance with it.

  6. TheDarkClaw

    really disappointed they didnt compare it to the steam deck. Arent the power of the steam deck is kind of comparable to switch 2?

  7. dumpofhumps

    Better reflections make sense due to Nvidea vs AMD and better textures due to 1GB more RAM than Series S

  8. Fire_is_beauty

    I wonder how bad it would get without Nvidia’s fake frames.

  9. ThereAndFapAgain2

    The main take I have from this is just how much I would love an Nvidia PC handheld, having access the proper DLSS on a handheld would be awesome and the results even on the Switch 2 kind of proves that. It’s just a really good upscaler.

  10. Sjknight413

    Your bullet points are stretching the resolution information a bit there, in handheld mode the game runs at 360p/450p and is then upscaled to 720p. That’s quite significant.

  11. VariousDress5926

    So basically how it was on ps4. A shit looking and playing game.

  12. Can’t believe people are ok with a console having trouble running something that came out 2 years before its release

  13. The worst case scenarios spots is similar to the Steam Deck’s. Dog Town is pretty bad on both devices unfortunately, but can’t really be helped due to TDP limitations, maybe memory limitations as well? I’m curious what the comparable PC graphics settings are with the Switch 2.

  14. Durin1987_12_30

    Phantom Liberty is just a shitshow in terms of performance across all platforms. I’ve heard of people whose rigs can run path-tracing just fine throughout Night City, having to turn it off when they enter Dogtown due to the amount of useless environment and NPC clutter that CDPR scattered around the district just to make it appear like a warzone.

  15. WilliamG007

    As low as 18fps. Yeah that’s a pass. As usual with high requirement games, no matter what, unless you absolutely NEED to play this portably and don’t have an Ally X etc, you get this on any other system than Switch.

  16. ImpenetrableYeti

    I have no idea why anyone would even want to play cyberpunk on a switch of all things lol

  17. molti_santi

    People here saying that this is bad really shows the hate boner against Nintendo or the lack of knowledge about this matter, as usual. If anything, this is impressive and probably beyond the expectations of many.

  18. FewAdvertising9647

    > – NPC/Vehicle Density on par with PS4 but behind Series S

    basically confirms that if a game is very CPU bound, it’s going to run rough on the Switch 2. # of NPCs and players (e.g 64v64 battlefield) are common examples of CPU intensive situations.

  19. Can someone explain to me why are gamers playing games that struggle on the switch 2 when you are better off just playing them PlayStation 5, Xbox or a pc.

  20. Agarillobob

    I saw a CP which city is best to live in video today and was thinking about this game on switch then I was suprised to see it actually existing non the less I wouldnt buy it on console let alone switch 2

  21. IIRC pretty much all the reviews said Phantom Liberty had some struggles, but it was kind of the same on other platforms. That area is just more intensive than a lot of the game.

  22. FanSince84

    So, more or less 30 fps in quality mode in the base game, performance mode 40 fps only really viable in handheld due to variable refresh (though in the base game you can probably get away with it in docked TV mode if you have a 120Hz display, I would just as soon do quality at 30 fps personally at that point if I were getting it on the system,) and Dogtown drops frames significantly as it does on every platform I’ve played the game on, including my gaming PC, with the difference here just being that means sub-30 fps instead of something more tolerable.

    I always said if it could run reasonably smoothly in Dogtown, I’d be impressed and consider double-dipping due to cross-saves. But since I already have it on other platforms and it does not handle Dogtown well, I will pass on this personally, as I don’t play handheld much so there’s little benefit for me.

    If this is the only means available to someone to play it though, it looks like it’s a solid port considering the platform’s power limitations and portability imo. Especially in the base game. And the additional interface options are an interesting platform-specific feature.

  23. Gold_Comfort156

    It’s a very solid port overall. If the Switch 2 can continue doing this for third party games with little sacrifice, it’s going to be a very good console for many years.

  24. slarkymalarkey

    I’m surprised no one reviewing Cyberpunk on Switch 2 is comparing it to Steam Deck? I feel like that gives a more complete picture along with the PS4 & Series S comparisons. From what I’ve seen it’s got better image quality than Deck (though much of that might be down to DLSS) and might even have some settings turned up higher than the default Steam Deck preset

  25. > 720P/810P Handheld (Via DLSS upscaling)

    means the game runs at ~640×480, full on nineties spec standard def

    >- 40FPS mode is kind of pointless as it doesn’t hit

    so its 30 fps to boot, sweet. you are getting the whole 1997 Voodoo 1 experience in 2025.

  26. No-Cell-9979

    Gonna disregard ALL the “it’s a tablet” arguments when you’re comparing it to consoles 1:1 while it’s upscaling 720p lmak

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