They Had over 300 NPC all with different animations and different way to interact with can we even imagine what next cyberpunk will do

19 Comments

  1. Western-View7217

    I feel I like cyberpunk is one of those thing where sky’s the limit for what can be in a game, can’t wait for the next one.

  2. Own_City_1084

    Especially when you consider W4 will be an opportunity to find and fix any problems so hopefully Orion will be even more polished as a result

  3. No_Adagio7736

    IDK. I’d be hyped if it were GTA NPCs, but this is a CDPR game, that’s just not their strength.

  4. Then we got just 10% of the NPC density in the real game. Temper those expectations.

  5. The trailer was not even the actual game but a tech demo. It is what they want to achieve via a prefabbed vertical slice, not what has been achieved. The tech demo of Witcher 3 also looked wildly different (ie technically superior) than the retail game, where many features were cut and with noticeable visual downgrades. All I’m saying is temper expectations. It’s not like 2077 itself also released in a manner that at all looked like their tech demo vertical slices, which then kicked off a whirlwind hate brigade due to cut features and the retail game not looking at all like the teasers.

  6. That W4 trailer was a tech demo and not the game. Don’t make your expectations too high until you see actual gameplay. Also it’s UE5 which always looks good but usually tends to run like ass on any hardware that’s not the top of the line supercomputer

  7. Charming_Loquat_5924

    Yeah it’ll be a great game to play in 2036

  8. Character_Dirt851

    And all those NPCs in the actual game do is walk around like headless chicken and jump in front of your car for no reason. Also you can see copy & paste ones walking around next to each other all the time. What’s with this pointless hype?

  9. BrownBananaDK

    That was a tech demo. Not gameplay. Not even a real game at all.

    It was just unreal engine showcasing tech with assets from the Witcher world.

    If you expect this level of fidelity you are setting yourself up for disappointment

  10. I hate that they ditch the Red Engine and go with Unreal Engine 5. All UE5 games look a bit the same, regarding textures, lighting and reflections, props.. walking… mechanics… fuck that. Good proprietary engines are way better, like the Red Engine, or Rockstar’s RAGE engine…

  11. Motorhoofd

    Bought CDPR stocks when they plummeted after Cyberpunk. Its rapidly increasing, i am very happy

  12. For Cyberpunk Orion, I think the approach here would be that a selection of POIs will have these Unique NPCs with “dynamic interactive” routines, and the rest of Night City/Cities will be filled with the usual random NPC tech that we are already accustomed to just with more routines they can pull from a large list to make it more alive.

    Sadly, this kind of tech is mostly ignored. It is when you stray away from the gameplay and start doing a “documentary” just to notice these detailed interactions. And tbh, this is old tech, just happens we get to run it now at this scale and quality.

  13. Plenty_Plan_76

    It was a tech demo. Not gameplay demo theres a difference

Write A Comment