•Enabled ToggleHudVisibility and ShowHud console commands
#UI
•Fix for missing text when installing the Deluxe Upgrade
•Fix ‘Skip’ button not showing correctly during intro
•Fix for Redguard Origin stats being reversed
•Fix for not automatically showing Local Map when inside interior spaces
•Fix for being unable to name Enchanted items when using a controller
•Fix punctuation issues in Chinese translation
•Localized string fixes
•Fix for interacting with Daedric Shrines not displaying subtitles
#CRASHES
•Fix crash when loading after fast travel to Vilverin
•Fix crash when exploring Crayfish Cave
•Fix crash when fighting Stunted Scamps
•Fix crash when paying the fine after stealing in Castle Bravil
•Fix for crash when loading Quicksaves
•Fix crash when loading after fast travel to Mortal Camp
•Fix for crash when loading a save in Quill-Weave’s house
•Fix crash when rapidly switching between Quality and Performance modes
•Fix crash when storing items in a chest in Frostcrag Spire
•Fix crash when creating multiple potions at once using stolen ingredients
•Fix various CPU crashes
#GAMEPLAY
•Fix player animation issues when mounting horses
•Fix High Chancellor Ocato arms not animating
•Fix Shambles’ animations getting stuck when attacking
•Fix for Staff of Sheogorath not freezing enemies
•Fix for Cap’n Dugal not spawning
•Fix for Light spells not showing VFX
•Fix for offset Map Markers when running on a secondary monitor
•Fix for Local Map being blank when opening
•Fix Peryite Shrine’s voiceover being cut off
•Fix for First Person camera being set above the player’s head
•Fix for Chameleon VFX being stuck on player
•Fix for player’s skin textures not matching when infected with a disease
#SYSTEM
•Fix player settings being reset when updating Settings
•Fix XCloud mirroring settings from PC to XBOX
•Fix for infinite loading issues
•Fix for freezing when pressing Alt+Tab
•Fix autosaving creating a new group of saves
•Fix for old save files being renamed when the character is renamed at the Sewer exit
•Fix for small Display Resolution sizes not showing correctly in Windowed Mode
#QUESTS
•The Battle for Kvatch – Fix Savlian becoming stuck after Castle Courtyard fight
•A Knife in the Dark – Fix for Vincente Valtieri losing his hair
•Finding the Thieves Guild – Fix for NPCs not appearing
•The Sunken One – Fix for a Diary page being hidden under a bowl
•The Elven Maiden – Fix for crash when Hieronymus Lex attempts to take Llathasa’s Bust out of the cupboard in Myvryna Arano’s house
StormKiller1
Cmon atleast a performance fix for the imperial city would be good.
Noriadin
Shame they’re not going to address some visual decisions like the Dark Brotherhood door and some armour etc
Virtual_Abies4664
Well, did anyone test to see if vampire actually works on the elf races now?
Thats about the only worthwhile thing I see.
Fast_Passenger_2890
Waiting for a physical release
Edit: why the fuck am I being downvoted for wanting a physical release of this game???
Friend_or_FoH
Still no fix for the Stranger quest in the thieves guild?
Noctis-Fatalis
I was hoping there would be a fix for The Pilgrim quest not allowing you to speak to the Prophet about the relics.
I’m on console and can’t start Knights of the Nine 🙁
moiezomar
Already topped 100 hours and uninstalled.
ToolyTime
Thanks for sharing the full release notes here, OP.
My PC got a decent framerate, but I have that same issue as everyone when exploring – frame hitches when loading in new chunks of the map.
blahhh87
Fixing enchanting is good, I have never gotten enchanting to work despite the various workarounds
Yensix
Well, time to keep waiting to buy it until they fix it.
DrBeardfist
Im glad they are fixing stuff but i have seen bigger more substantial patches after a game being out for a week. Seems like a long wait for not that many problems being addressed. Am i blind or are they not addressing the paralyze/bow crash bug?
DEI_Chins
I remember seeing a video on YouTube talk about the blatant memory and performance issues seriously affecting the playability of this remaster and the comments were like “wow isn’t it so cute and jank just like the original amirite guys”
If you’re making a remaster so that you don’t need 100 stability mods to play the original but the remaster is just as unstable and broken and requires a bunch of mods to be playable then what’s the point? Surely that’s a massive failure? If any other game did this it would be criticised to hell and back.
ChadJones72
Was that what was doing it? I thought I was crashing because I was just making potions way too quickly. I had no idea it was because I was using stolen ingredients. Crime really doesn’t pay I suppose.
wastedlifestyle
I Guess My Purchase Will Have To Wait Until Patch 2
MattCat1261
Need to fix the armor breaking too fast with shield spells stacking
DamianKilsby
Are performance fixes confirmed coming in patch 2? I’m holding off until the stuttering is fixed, I can deal with lower frames because of ray tracing but I refuse to deal with constant traversal stuttering.
Kurosu93
Stay tuned for a few days for the “Bugs introduced” section.
But good to see a patch after all this time.
Shablagoosh
I’ve played through the entire remaster and finished 100% of steam achievements on it in under 40 hours. Maybe 42 if you count the shivering isles double achievement where you need to play both sides from a previous save.
I think it’s incredible what they accomplished simply by updating to ue. The game still felt like the oblivion I loved growing up, and now that I’m in my 30s it still felt fresh and new. I wouldn’t mind seeing them doing this upgrade to any other games in their catalogue as well.
My only issues I had with the game were combat bugs really. If I forgot to kill one mob in a cave that was chasing me, sometimes I had to run away for 25~ minutes to leave combat. Even going back and finishing the mob still required this and I don’t recall it being this bad in original oblivion. This probably happened a half dozen times in my playthrough. I had a weird bug where after beating the thieves guild I couldn’t sell to any fences anymore, and it wasn’t the old bug people knew of where the guy gets stuck in the house, he was in the new guild and just never had a trade option. I also only had 2 game crashes and both were in the shivering isles expansion quests.
Overall a very enjoyable and solid experience of a remaster. A lot of the changes to being able to level all skills to max for example were a nice addition. I probably only had 3 skills at max which were sneak, marksman, and lockpicking and I didn’t do the tutorial sneak bug either I just always sneaked. Highly recommend if you have the spare $40 and need a game to lose yourself in again.
New-Accident-8399
Wtf no fix for crash when re-stunning a stunned mob. Game is fucked for me and I imagine a lot of players because of it
PuzzleByNakuze
Oblivion was my gateway to open-world RPGs — if they keep the charm and fix the jank, this could be something special.
TruthOk8742
This game has been among the best sellers since its release, so the least they can do is to support it through patches for a while. I was pretty excited at first, but the performance issues can get rather annoying. Also, while this cannot be fixed with patches, this game surely shows his age in a million ways.
Captobvious75
So waiting six months after release continues to be the winning formula.
Lexinoz
Pretty sure if they just implemented Nanite Foliage the game would run sooo much smoother.
And their streamlined LoD threading. Which should be out now on the latest UE5 update.
Scytian
Ehh, with that speed maybe we will get some performance patch by September, then they maybe fix difficulty scaling and leveling speed by December… It feels like game is being patched by 3 unpaid interns.
27 Comments
physical copies when?
A month for a nothing patch
The Elder Scrolls IV: Oblivion Remastered – Update 1.1 patch notes:
#GENERAL
•Enabled ToggleHudVisibility and ShowHud console commands
#UI
•Fix for missing text when installing the Deluxe Upgrade
•Fix ‘Skip’ button not showing correctly during intro
•Fix for Redguard Origin stats being reversed
•Fix for not automatically showing Local Map when inside interior spaces
•Fix for being unable to name Enchanted items when using a controller
•Fix punctuation issues in Chinese translation
•Localized string fixes
•Fix for interacting with Daedric Shrines not displaying subtitles
#CRASHES
•Fix crash when loading after fast travel to Vilverin
•Fix crash when exploring Crayfish Cave
•Fix crash when fighting Stunted Scamps
•Fix crash when paying the fine after stealing in Castle Bravil
•Fix for crash when loading Quicksaves
•Fix crash when loading after fast travel to Mortal Camp
•Fix for crash when loading a save in Quill-Weave’s house
•Fix crash when rapidly switching between Quality and Performance modes
•Fix crash when storing items in a chest in Frostcrag Spire
•Fix crash when creating multiple potions at once using stolen ingredients
•Fix various CPU crashes
#GAMEPLAY
•Fix player animation issues when mounting horses
•Fix High Chancellor Ocato arms not animating
•Fix Shambles’ animations getting stuck when attacking
•Fix for Staff of Sheogorath not freezing enemies
•Fix for Cap’n Dugal not spawning
•Fix for Light spells not showing VFX
•Fix for offset Map Markers when running on a secondary monitor
•Fix for Local Map being blank when opening
•Fix Peryite Shrine’s voiceover being cut off
•Fix for First Person camera being set above the player’s head
•Fix for Chameleon VFX being stuck on player
•Fix for player’s skin textures not matching when infected with a disease
#SYSTEM
•Fix player settings being reset when updating Settings
•Fix XCloud mirroring settings from PC to XBOX
•Fix for infinite loading issues
•Fix for freezing when pressing Alt+Tab
•Fix autosaving creating a new group of saves
•Fix for old save files being renamed when the character is renamed at the Sewer exit
•Fix for small Display Resolution sizes not showing correctly in Windowed Mode
#QUESTS
•The Battle for Kvatch – Fix Savlian becoming stuck after Castle Courtyard fight
•A Knife in the Dark – Fix for Vincente Valtieri losing his hair
•Finding the Thieves Guild – Fix for NPCs not appearing
•The Sunken One – Fix for a Diary page being hidden under a bowl
•The Elven Maiden – Fix for crash when Hieronymus Lex attempts to take Llathasa’s Bust out of the cupboard in Myvryna Arano’s house
Cmon atleast a performance fix for the imperial city would be good.
Shame they’re not going to address some visual decisions like the Dark Brotherhood door and some armour etc
Well, did anyone test to see if vampire actually works on the elf races now?
Thats about the only worthwhile thing I see.
Waiting for a physical release
Edit: why the fuck am I being downvoted for wanting a physical release of this game???
Still no fix for the Stranger quest in the thieves guild?
I was hoping there would be a fix for The Pilgrim quest not allowing you to speak to the Prophet about the relics.
I’m on console and can’t start Knights of the Nine 🙁
Already topped 100 hours and uninstalled.
Thanks for sharing the full release notes here, OP.
My PC got a decent framerate, but I have that same issue as everyone when exploring – frame hitches when loading in new chunks of the map.
Fixing enchanting is good, I have never gotten enchanting to work despite the various workarounds
Well, time to keep waiting to buy it until they fix it.
Im glad they are fixing stuff but i have seen bigger more substantial patches after a game being out for a week. Seems like a long wait for not that many problems being addressed. Am i blind or are they not addressing the paralyze/bow crash bug?
I remember seeing a video on YouTube talk about the blatant memory and performance issues seriously affecting the playability of this remaster and the comments were like “wow isn’t it so cute and jank just like the original amirite guys”
If you’re making a remaster so that you don’t need 100 stability mods to play the original but the remaster is just as unstable and broken and requires a bunch of mods to be playable then what’s the point? Surely that’s a massive failure? If any other game did this it would be criticised to hell and back.
Was that what was doing it? I thought I was crashing because I was just making potions way too quickly. I had no idea it was because I was using stolen ingredients. Crime really doesn’t pay I suppose.
I Guess My Purchase Will Have To Wait Until Patch 2
Need to fix the armor breaking too fast with shield spells stacking
Are performance fixes confirmed coming in patch 2? I’m holding off until the stuttering is fixed, I can deal with lower frames because of ray tracing but I refuse to deal with constant traversal stuttering.
Stay tuned for a few days for the “Bugs introduced” section.
But good to see a patch after all this time.
I’ve played through the entire remaster and finished 100% of steam achievements on it in under 40 hours. Maybe 42 if you count the shivering isles double achievement where you need to play both sides from a previous save.
I think it’s incredible what they accomplished simply by updating to ue. The game still felt like the oblivion I loved growing up, and now that I’m in my 30s it still felt fresh and new. I wouldn’t mind seeing them doing this upgrade to any other games in their catalogue as well.
My only issues I had with the game were combat bugs really. If I forgot to kill one mob in a cave that was chasing me, sometimes I had to run away for 25~ minutes to leave combat. Even going back and finishing the mob still required this and I don’t recall it being this bad in original oblivion. This probably happened a half dozen times in my playthrough. I had a weird bug where after beating the thieves guild I couldn’t sell to any fences anymore, and it wasn’t the old bug people knew of where the guy gets stuck in the house, he was in the new guild and just never had a trade option. I also only had 2 game crashes and both were in the shivering isles expansion quests.
Overall a very enjoyable and solid experience of a remaster. A lot of the changes to being able to level all skills to max for example were a nice addition. I probably only had 3 skills at max which were sneak, marksman, and lockpicking and I didn’t do the tutorial sneak bug either I just always sneaked. Highly recommend if you have the spare $40 and need a game to lose yourself in again.
Wtf no fix for crash when re-stunning a stunned mob. Game is fucked for me and I imagine a lot of players because of it
Oblivion was my gateway to open-world RPGs — if they keep the charm and fix the jank, this could be something special.
This game has been among the best sellers since its release, so the least they can do is to support it through patches for a while. I was pretty excited at first, but the performance issues can get rather annoying. Also, while this cannot be fixed with patches, this game surely shows his age in a million ways.
So waiting six months after release continues to be the winning formula.
Pretty sure if they just implemented Nanite Foliage the game would run sooo much smoother.
And their streamlined LoD threading. Which should be out now on the latest UE5 update.
Ehh, with that speed maybe we will get some performance patch by September, then they maybe fix difficulty scaling and leveling speed by December… It feels like game is being patched by 3 unpaid interns.