> Iwiński noted that one of the most important things the studio has realised since its inception is that it should resist the temptation to experiment with other genres or features that the studio isn’t usually associated with, because there’s no guarantee it can deliver those to a similarly high standard.
> “We cannot do so many things we would love to do, we are tempted to do. We tried, and it didn’t work out. We have to focus on what we are good at and really put 100% into it.”
Stubee1988
But Thronebreaker was awesome!
CapPhrases
Sounds like a skill issue
Overbaron
But Thronebreaker and Gwent were really fun.
I guess with Gwent their issue is they aren’t predatory enough to make that sort of game super profitable
ned_poreyra
A corporate-safe way of saying “we suck at game design”.
Iggy_Slayer
There’s wisdom in sticking to what you know and improving on it but it can also easily lead to falling into a creative rut and doing the same thing over and over.
Personally I don’t think there’s a lot of room to make open world action “rpg” games that interesting anymore. There’s so many of them all doing roughly the same things just with varying levels of quality with writing and story. Even witcher 3 was a pretty bog standard world to explore, but it was held up with fantastic writing and a wildly addictive minigame.
ConfidentMongoose
Witcher 1 & 2 weren’t open world. Gwent was a MP card game. Throne breaker was a single player card battler.
Witcher 3 and Cyberpunk were open world and sold exponentially more than all their other games combined… So I understand why they want to stick to a more commercially successful model.
Relevant_Mail_1292
Live service slop, I assume?
moritsunee
How many people working on TW3 who made it what it was chose to stay?
definitelynotciv
When everyone is guessing in the comments instead of just reading the article/quote lol
totallynotabot1011
Please stray from open world, the witcher 3 would have been amazing if it wasnt open world.
morbihann
We tried nothing else and we are all out of ideas !
But in all honesty, TW3 open world was well made, even if it was just a facade.
Sa1amandr4
Ngl I would love a dark fantasy CRPG made by CDPR, something like Dragon Age Origins
btw, they also made Thronebreaker that was fucking AMAZING; I guess that they are talking in terms of sales?
CATFUL_B
They aren’t wrong but open world is not for me so unfortunately never finished any of their games and sounds like maybe never will
Khazzy1
It could be the firebreak game they are releasing, it was definitely not a open world rpg and possibly isn’t working out like they wanted.
Videogamesgobrrrr
Idk man, gwent in Witcher was pretty badass.
rexray2
When you need to experiment, just use different title or franchise. Don’t ruin what have been running well in production.
18 Comments
What else have they done?
> Iwiński noted that one of the most important things the studio has realised since its inception is that it should resist the temptation to experiment with other genres or features that the studio isn’t usually associated with, because there’s no guarantee it can deliver those to a similarly high standard.
> “We cannot do so many things we would love to do, we are tempted to do. We tried, and it didn’t work out. We have to focus on what we are good at and really put 100% into it.”
But Thronebreaker was awesome!
Sounds like a skill issue
But Thronebreaker and Gwent were really fun.
I guess with Gwent their issue is they aren’t predatory enough to make that sort of game super profitable
A corporate-safe way of saying “we suck at game design”.
There’s wisdom in sticking to what you know and improving on it but it can also easily lead to falling into a creative rut and doing the same thing over and over.
Personally I don’t think there’s a lot of room to make open world action “rpg” games that interesting anymore. There’s so many of them all doing roughly the same things just with varying levels of quality with writing and story. Even witcher 3 was a pretty bog standard world to explore, but it was held up with fantastic writing and a wildly addictive minigame.
Witcher 1 & 2 weren’t open world. Gwent was a MP card game. Throne breaker was a single player card battler.
Witcher 3 and Cyberpunk were open world and sold exponentially more than all their other games combined… So I understand why they want to stick to a more commercially successful model.
Live service slop, I assume?
How many people working on TW3 who made it what it was chose to stay?
When everyone is guessing in the comments instead of just reading the article/quote lol
Please stray from open world, the witcher 3 would have been amazing if it wasnt open world.
We tried nothing else and we are all out of ideas !
But in all honesty, TW3 open world was well made, even if it was just a facade.
Ngl I would love a dark fantasy CRPG made by CDPR, something like Dragon Age Origins
btw, they also made Thronebreaker that was fucking AMAZING; I guess that they are talking in terms of sales?
They aren’t wrong but open world is not for me so unfortunately never finished any of their games and sounds like maybe never will
It could be the firebreak game they are releasing, it was definitely not a open world rpg and possibly isn’t working out like they wanted.
Idk man, gwent in Witcher was pretty badass.
When you need to experiment, just use different title or franchise. Don’t ruin what have been running well in production.