ancient kill density visualization

4 Comments

  1. the T/CT spawn kills are self-kills upon a server restart after a crash, i feel like they give a nice waypoint for the rest of the viz

  2. Make sure you post this in r/dataisbeautiful subreddit as well.

    I’m pretty shocked Mid doesn’t have a stacked kill density. B is a god damn warzone map all by-itself holy shit.

  3. haroold646

    The difference in average height on a and b is unreal. They should’ve renamed the bombsites a long time ago, an and b feel switched on this map imo. On anubis also but not as much, you can get used to names on anubis but on ancient i get somebody calling wrong letters almost every match

  4. I might be totally off base here, having played very little CS in the last 5 years, but this makes it look like A site rarely gets executed. The spike in temple feels like eco round stat padding vs throwaway tunnel rushes.

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