This is the sad truth about modern video games

35 Comments

  1. Tactical_Taco23

    Remember when games didn’t get any updates and the launch product was the final product? Pepperidge farm remembers

  2. Pyrogenic_

    You’re posting this in subreddit where most people don’t even own physical copies of their games. Like at all.

  3. atomic_danny

    To be fair most of those Playstation games were music on cd tracks (at least Tomb Raider 2 for certain was – I ripped it that’s how i know 😉 ). Or if not CD tracks they were video too, so compressing it would have saved loads of space (granted probably too early for mp3? )

    (similar for Sega Saturn – Wipeout disc – a lot of it was taken by music 🙂 )

  4. Tryukach09

    dont forget about 150 gigs day 1 patch

  5. MrTriggrd

    the “without sacrificing a single level, or video cutscene by writing more efficient and intelligent code” is completely wrong lol. a LOT of stuff was sacrificed for the n64 version

  6. snowsuit101

    Devs then had much more control over the games they were making and companies really couldn’t afford releasing bad games since they were impossible to fix later. When they did start shoveling shit in the US, the entire market crashed. The internet, the reliance on a myriad of abstraction layers and the focus on higher and higher fidelity graphics changed all that, most people working on games at big studios aren’t even developers anymore and they’re hardly making any of the calls.

  7. knotatumah

    You think its bad now just wait until you get all the bloat from “vibe-coded” features with ai that nobody knows how to debug or optimize. A new era of fuckit-and-chuckit is closing in on us.

  8. AnEndangeredSpyCrab

    How many times is this gonna get reposted god

  9. MrHeffo42

    Tell them it’s bullshit with your wallet. I bet you won’t!!

  10. -Laffi-

    I didn’t know they had Resident Evil for N64 :O!

  11. Battlejesus

    Yeah i remember these ports. They were alright but not a substitution for the originals at all.

  12. UnPluggdToastr

    To be fair, most of the size comes from high res assets and uncompressed sound files. There is just no getting around this.

    4K res packs for games are often 100+gb.

  13. rlawliet

    It’s disheartening to see how monetization strategies have taken precedence over genuine gameplay innovation.

    Remember when games were released complete and without the need for constant updates or microtransactions?

  14. RentonZero

    Hardware limitations breed creativity. Why optimise storage when the average system likely has a 1tb

  15. ynnus86

    “code” is not what makes a game big. It’s textured, videos, assets.

  16. Juunlar

    The actual sad truth, is you dorks just reuse memes for weeks or months on end instead of playing video games

  17. Expensive_Finger_973

    The spirit of this is correct, if not the details.

    But that is not the devs fault. 300GB and unfinished can be put at the feet of the c-suite that promised a room full of other equally clueless executives the next COD would be done by date X after a few meetings with the marketing folks before even telling the devs they were going to be making a new one.

  18. TLKimball

    The original Atari 2600 cartridges only had 2KB.

  19. Rmcke813

    Anyone remember Golden Sun? I mean they had to split the game over two cartridges but even that’s impressive considering how huge those games are.

  20. Sitheral

    I would never let such garbage take 300GB on my drive.

  21. oOo-Yannick-oOo

    That was already true a quarter of a century ago. When X-Wing Alliance released on 2 CDs, I remember a magazine review wondering how it needed that much space with OoT being 20mb.
    Things just got way, way worse. 😀

  22. Legal_Lettuce6233

    Except code is rarely ever the reason for large game files.

  23. Cod making you update the game and then launch the game to be told the game has updated relaunch was the reason I just gave up with it lmfao such a joke

  24. creamcolouredDog

    People born in 2010 making images like these

  25. Jowser11

    Yes old game good. New game bad. Gimme points.

  26. A_PCMR_member

    Lol Even the console versions of Metro 2033 and Last Light, fairly old titles by todays standard have missing things compared to the PC versions (Cloth and texture resolution)

    They didnt cut major content but reduced visual fidelity where it wasn’t jarring and reduced cutscene resolution as well:

    N64 It can display up to 16.8 million colors and resolutions ranging from 256×224 to 640×480 pixels. While most games run at 320×240, some support higher resolutions, often requiring the Expansion Pak

    The PlayStation version with two CD-ROMs of up to 700 MB per disc was faithfully replicated (with unique enhancements) on a 64 MB Nintendo 64 Game Pak. In the process, audio and video assets had to be more aggressively and creatively compressed, using novel techniques that shift the burden away from storage and toward the console’s high real-time processing power : They swapped Console hardware + CD to Console hardware + extra hardware on the catridge

    Ps1 Often 640×240

  27. VatianGT0321

    Not really the Devs fault more like the company they work for rushing them into cutting corners

  28. Weekly-Dish6443

    it was 2 CDs, so technically they squeezed 1.3gb into 64 MB.

  29. Exkabad

    Honestly, that’s why I follow the companies that do switch ports. They are still working with compression skills. That’s why it’s so fun to hear of the “impossible ports” like witcher 3 and BL3

Write A Comment