Helldivers 2 and Palworld devs wish players understood that ‘easy’ additions and updates are sometimes really hard: ‘That’s half a year’s work. That takes six months’
Helldivers 2 and Palworld devs wish players understood that ‘easy’ additions and updates are sometimes really hard: ‘That’s half a year’s work. That takes six months’
Something every gacha player should also understand.
KulaanDoDinok
I mean how are people going to know that unless the devs speak up and have more communication? Most people are not game devs, they have no idea how long patches take to make.
Poloboy99
It’s super clear how little people know of game development and how whiny they are after all the discussion around Doom now.
SausageMahony
They should do a crossover. I’d play the hellworld out of Paldivers.
Advan0s
Communication is a thing that the Helldivers devs were lacking and that definitely doesn’t take half a year to just tell your community whats going on.
Flaky_Highway_857
lucky for them gamers dont look for quality, just release those additions half baked and work on em in real time!
just look at all the janky early access games raking in cash.
IKindaPlayEVE
Why should the customer care? Do I care how hard it is to make a lawnmower when I go buy one at Home Depot? No. I wonder if the devs care how hard I work to get money to buy their games.
Mammoth-Physics6254
Games Like CK3 and Victoria have big dev logs that get updated frequently just about as soon as a new feature enters development. With dev rationale, estimated time of release and issues that took place during development. Would it really be so hard to pay a college student to make a website and update it once a week with something like that.
Larry_The_Red
“we wish people understood this thing we absolutely don’t tell them about”
Greedy-Employment917
The customer is always right. I have zero sympathy for how difficult something is to implement. If the demand exists, you either choose to fill it or choose not to.
mnl_cntn
gamers have the most mistaken idea of how long something takes to do in game dev, it’s insane. And then they have the audacity to complain that devs are lazy or some dumbass shit like that.
getZlatanized
I wonder how a new palworld island is supposed to take 6 months tho. No offense, the game is fun and I enjoyed playing it but the world itself looks very generic and the Pokemon are also at least somewhat AI made?
Why is it the video game industry where we MUST have sympathy for how hard it is to do?
Like imagine if you take your car to the mechanic to get your fluids changed, and they end up holding it for a week, then break it beyond repair, and then say “you dont get it…cars are hard :(”
The_Kart
For context to people who haven’t read the article: the quote about something being half a years work is referring to adding a new island in Palworld.
which like… Yeah, the work required to make a new island a worthwhile addition is gonna be about that much. Hell, thats probably even lowballing it.
TheHeroYouNeed247
Make a live service game and find out.
Jazzlike-Lunch5390
Helldiver 2 devs have a history of gaslighting their fan base up until the last few update’s.
They can say whatever they want, but they were the same dev team that kept pumping out warbonds despite the community saying they should take their time to fix the NUMEROUS issues plaguing the game at the time.
Make patch notes or a roadmap and send them out. It isn’t that hard.
RUBSUMLOTION
Game is fine. Can we have cross progression, i hate having to start over on PC. Put a bunch of hours in on PS5
ostrieto17
modders: Hold my beer
Adventurous-Hunter98
If you cant manage to run a live service game, then dont make a live service game.
whinner
They should just use AI more. My boss says it can do my job
bhd_ui
Dunno about games, but tech we work in 2 week sprints. Each dev has a point quota they must meet during the sprint. Those points correspond to “stories” which are written to describe the problem and what the solution and outcomes should be
Sometimes a feature is 2500 points worth of stories. Maybe a two week sprint is 250pts of stories across a small team. You got five sprints or 10 weeks until the feature is released
Lots of times, bugs are uncovered, or hard problems that increase the points required to complete the story. So, in reality, the feature will end up being 10,000 points or 40 weeks of work.
Software development is really hard to estimate.
PossiblyShibby
Great. Developers should manage expectations and communicate that then.
ArchitectNebulous
In Helldivers 2 case, its even more of a pain in the ass since the engine that it is built on was discontinued years ago.
balaci2
Id software had great transparency about their goals with the doom games and the players understood that
whitelamp13

Briggie
Couch potato gamers with no knowledge of project management or software development making unreasonable demands, tale old as time.
Metallica1175
In Africa every 60 seconds, a minute passes.
Intelligent_Top_328
So here’s the thing…. I know. And I don’t care.
It is what it is.
TimberAndStrings
Can Arrowhead already fucking add cross save progression? I made finally the switch from PS5 to PC and I definitely will not start from anew after sinking like 600hrs on PS5 and having everything unlocked there already
FroSSTII
Valve has a really interesting blog they post they make called “between the lanes” which talk about games dev issues they have solved as well how they tackle certain issues with the development of dota 2.
Funnily enough a middle ground is perfect a good example is the OW dev team right now is actually decently communicating while not just bombarding with pointless info
JamesLahey08
Hire more people and/or use a more popular engine.
TheIndulgers
I just wish helldivers wouldn’t constantly sabotage their own game, and release patches that don’t reintroduce the same bugs that we have been dealing with on and off for over a year.
You sold a product. Stop complaining how hard it is to keep the product working. Jesus.
Rodnys_Danger666
None of this is a “Devs” job. They are to Code, Re-Code, Analyze, Test, Re-Test, etc. It is the job of the company, their PR dept, Team Leads, etc to ask for or issue a Press Release about any extant issues at hand. If they don’t, which is very common. Don’t blame the guy or girl who’s trying to fix the issue(s) at hand.
Sometimes you can find a “Dev”, to me they are Coders. On various platforms like Discord and other popular forms talking about things. But the fact that we really ever hear about “Are they aware”, are they trying to “Replicate The Issue” on various platforms with various versions of the game. Various consoles, PCs. All the shit they have to do to. Is because they probably have In-House Policies against that.
So, give them a break and ask their PR depts. Or, drop in on some Nerdcore game forums and see whats up.
35 Comments
Something every gacha player should also understand.
I mean how are people going to know that unless the devs speak up and have more communication? Most people are not game devs, they have no idea how long patches take to make.
It’s super clear how little people know of game development and how whiny they are after all the discussion around Doom now.
They should do a crossover. I’d play the hellworld out of Paldivers.
Communication is a thing that the Helldivers devs were lacking and that definitely doesn’t take half a year to just tell your community whats going on.
lucky for them gamers dont look for quality, just release those additions half baked and work on em in real time!
just look at all the janky early access games raking in cash.
Why should the customer care? Do I care how hard it is to make a lawnmower when I go buy one at Home Depot? No. I wonder if the devs care how hard I work to get money to buy their games.
Games Like CK3 and Victoria have big dev logs that get updated frequently just about as soon as a new feature enters development. With dev rationale, estimated time of release and issues that took place during development. Would it really be so hard to pay a college student to make a website and update it once a week with something like that.
“we wish people understood this thing we absolutely don’t tell them about”
The customer is always right. I have zero sympathy for how difficult something is to implement. If the demand exists, you either choose to fill it or choose not to.
gamers have the most mistaken idea of how long something takes to do in game dev, it’s insane. And then they have the audacity to complain that devs are lazy or some dumbass shit like that.
I wonder how a new palworld island is supposed to take 6 months tho. No offense, the game is fun and I enjoyed playing it but the world itself looks very generic and the Pokemon are also at least somewhat AI made?
[Tell him, Wash.](https://youtu.be/gzDYgRc6eic)
Why is it the video game industry where we MUST have sympathy for how hard it is to do?
Like imagine if you take your car to the mechanic to get your fluids changed, and they end up holding it for a week, then break it beyond repair, and then say “you dont get it…cars are hard :(”
For context to people who haven’t read the article: the quote about something being half a years work is referring to adding a new island in Palworld.
which like… Yeah, the work required to make a new island a worthwhile addition is gonna be about that much. Hell, thats probably even lowballing it.
Make a live service game and find out.
Helldiver 2 devs have a history of gaslighting their fan base up until the last few update’s.
They can say whatever they want, but they were the same dev team that kept pumping out warbonds despite the community saying they should take their time to fix the NUMEROUS issues plaguing the game at the time.
Make patch notes or a roadmap and send them out. It isn’t that hard.
Game is fine. Can we have cross progression, i hate having to start over on PC. Put a bunch of hours in on PS5
modders: Hold my beer
If you cant manage to run a live service game, then dont make a live service game.
They should just use AI more. My boss says it can do my job
Dunno about games, but tech we work in 2 week sprints. Each dev has a point quota they must meet during the sprint. Those points correspond to “stories” which are written to describe the problem and what the solution and outcomes should be
Sometimes a feature is 2500 points worth of stories. Maybe a two week sprint is 250pts of stories across a small team. You got five sprints or 10 weeks until the feature is released
Lots of times, bugs are uncovered, or hard problems that increase the points required to complete the story. So, in reality, the feature will end up being 10,000 points or 40 weeks of work.
Software development is really hard to estimate.
Great. Developers should manage expectations and communicate that then.
In Helldivers 2 case, its even more of a pain in the ass since the engine that it is built on was discontinued years ago.
Id software had great transparency about their goals with the doom games and the players understood that

Couch potato gamers with no knowledge of project management or software development making unreasonable demands, tale old as time.
In Africa every 60 seconds, a minute passes.
So here’s the thing…. I know. And I don’t care.
It is what it is.
Can Arrowhead already fucking add cross save progression? I made finally the switch from PS5 to PC and I definitely will not start from anew after sinking like 600hrs on PS5 and having everything unlocked there already
Valve has a really interesting blog they post they make called “between the lanes” which talk about games dev issues they have solved as well how they tackle certain issues with the development of dota 2.
They are scattered as news letters on their website but here is one of them.
https://www.dota2.com/newsentry/3640648066072340345
Really gives a better perspective to the players.
Funnily enough a middle ground is perfect a good example is the OW dev team right now is actually decently communicating while not just bombarding with pointless info
Hire more people and/or use a more popular engine.
I just wish helldivers wouldn’t constantly sabotage their own game, and release patches that don’t reintroduce the same bugs that we have been dealing with on and off for over a year.
You sold a product. Stop complaining how hard it is to keep the product working. Jesus.
None of this is a “Devs” job. They are to Code, Re-Code, Analyze, Test, Re-Test, etc. It is the job of the company, their PR dept, Team Leads, etc to ask for or issue a Press Release about any extant issues at hand. If they don’t, which is very common. Don’t blame the guy or girl who’s trying to fix the issue(s) at hand.
Sometimes you can find a “Dev”, to me they are Coders. On various platforms like Discord and other popular forms talking about things. But the fact that we really ever hear about “Are they aware”, are they trying to “Replicate The Issue” on various platforms with various versions of the game. Various consoles, PCs. All the shit they have to do to. Is because they probably have In-House Policies against that.
So, give them a break and ask their PR depts. Or, drop in on some Nerdcore game forums and see whats up.