
T2mure made this effect by filming the skins against a green screen map, and then editing them into footage of some of the game!s maps. As the skins are on a separate layer to the the background footage, they can be adjusted without changing the colours of any of the maps.
Changing just the skins seems like quite a good idea, as the maps will still remain readable.
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i’d also like to be able to increase skins texture quality, without increasing quality of all textures, lowering fps
this would fix my 0.97 float slate to actually look like it did when i bought it. PLEASE VALVE
Would be great to finally have the purple glow on my printstreams back
Great video. [We been saying it for year now](https://www.reddit.com/r/GlobalOffensive/comments/1ikfopm/it_would_be_great_to_have_a_separate_gamma/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button). The view model should have separate contrast settings so we can make the skins look nicer without affecting overall map visibility. Hopefully valve introduce it since actually possible to implement