
Maybe most people disagree, but I absolutely hate the way CODM developers have balanced their weapons. The fact is that they balanced them taking into account the presence of groundloot perks in BR. Thanks to this, all weapons in the game now have a very bad ads spread (just because in BR we have the Accuracy perk, the legendary variant gives your weapon 30% ads spread), but apparently the developers did not take into account that MP does not have this perk and when you shoot straight, you can It's clear to see that your bullets are flying apart.
In addition, many critically important attachments cut off the ads bullet spread very much, for example, the Monolithic Supressor and Nostock, while other important attachments either do not provide ads bullet spread or provide very little of it.
You may ask, why did the developers do this? I'll answer it. Previously, there was no such parameter as bullet speed in CODM, it appeared quite recently, so for most weapons you can't improve bullet speed even using Long Barrel attachments.
But now such a parameter has appeared, so I would really like the developers to remove the Accuracy perk from BR and make all weapons more accurate by default, as well as rebalance the old weapons so that they also have good bullet velocity, OR at least they should improve the ads bullet spread for all weapons in MP by 30% to compensate the lack of the Accuracy perk in Multiplayer
Also, I don't like that your bullets just disappear into the air after a certain distance, this has also remained in the game since the days when there was no such parameter as bullet velocity in the game and you couldn't influence it in any way. It is precisely because of this thing that very long-range shots or oneshot headshots in a flying helicopter or other transport are impossible in CODM.
In other words, I believe that the game needs to keep up with the times and not only add new things, but also change the old to match the new.
Also, such a change in physics and balance has become more possible after the WZM shutdown
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For those who didn’t understand, when I said that all weapons in the game have a bad ads bullet spread due to the fact that the game previously lacked bullet velocity, I meant that the developers tried to stop us from creating “lasergan ARs”, which can shoot very accurately at hundreds of meters.
Now bullet velocity is in the game already, so they can finally improve the bullet spread ads for all weapons, and they should also rebalance the bullet speed of the old weapons, as well as add ballistics to BR
For example, take Grau 5.56. This is a weapon from Modern Warfare 2019, which is absolutely legendary for Warzone. It was so accurate that people used its thin “trident ironsight” from Archangel barrel and could shoot very accurately even at a hundred meters without using optics. But in our CODM, Grau is just another weapon with poor accuracy, and that makes me sad. Even at a distance of 20m, a bad spread of bullets is visible.
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Bullet velocity system is also worse in codm
Mainline cod uses the hybrid system of BV and Hitscan by making so 5% of gun bullet velocity is it’s Hitscan range which means if a gun has 500m/s BV then the Hitscan range is 25m
Codm does that as well but at just 1% of Velocity.
Finally someone said what was inside my mind. Codm devs buff guns the worst way possible (buffing only specific weapon attachments), they never buff the gun itself and when they do it’s usually the most trivial thing like “Movement speed +1” Or smthn. Old guns (in mp) are such as the hg40, pdw, m4 are so slow, clunky and so weak to use, probably the only old weapon that’s good is ak117 and even that can be overshadowed by the Type 19. Codm devs really need to pull their head out of the gutter and pay attention to other guns, just rotate the damn meta I’m sick of facing against uss9 players, krm players, mg42 and man o war players. I’d rather die to a person who uses the hg40 tbh
im trying to main the grau and ts pisses me off so bad about it its nothing like mw19