Very well made, also makes me glad i didnt spend 60 dollars on the ACTUAL bo4 ironically
I hope they do something similar with bo3 and mw19 next.
Custom loadouts should be the first major change. Who tf thought that a no attachment gks was a good idea in a mode with 150 hp?
Neither_Upstairs_872
Trash gun builds and loadouts. Glad they didn’t make codm like that with reactor core and shock rc on infinite use with a tiny timer. Wasn’t a big fan, I played enough for the challenges and clan war forced me to play more than I would have liked. It’s like every gun is nerfed also. Lame overall
Wan2345678910
trash attachment or just having skill issue?
Ha-kyaa
The increased TTK was really nice, since I just kept on getting outgunned in the normal modes, it does give me more breathing room to react
the operator balance was out the window though, and also weapon choices. I wanna use the Maddox with Soectre, not on the guy with shield. That operator skill isn’t as useful.
breadfatherx
Like:
1) increased ttk, gave me a glimpse of how CODM could be with increased health and greater ttk
2) the abilities and the charging speed on the abilities
3) the event rewards – I loved the skins for the operator skills
4) the gun pool was good, nothing meta and brain-dead
Didn’t like:
1) builds on the guns themselves were terrible, felt too clunky at times
2) not a fan of using the stims and overall idea of manual healing in MP
3) the classes amongst different operators felt a little unbalanced – some had an OP kit while others felt they were just barely scraping by
SectionX27
°Too slow TTK for my taste, enemies feel like bullet sponges, your entire mag gone just for 1 single enemy
°Bad gunsmith attachments on each guns
°Operators are unbalanced, especially those with armor, or broken operator skills having default Reactor Core and Shock RC
7 Comments
Very well made, also makes me glad i didnt spend 60 dollars on the ACTUAL bo4 ironically
I hope they do something similar with bo3 and mw19 next.
Custom loadouts should be the first major change. Who tf thought that a no attachment gks was a good idea in a mode with 150 hp?
Trash gun builds and loadouts. Glad they didn’t make codm like that with reactor core and shock rc on infinite use with a tiny timer. Wasn’t a big fan, I played enough for the challenges and clan war forced me to play more than I would have liked. It’s like every gun is nerfed also. Lame overall
trash attachment or just having skill issue?
The increased TTK was really nice, since I just kept on getting outgunned in the normal modes, it does give me more breathing room to react
the operator balance was out the window though, and also weapon choices. I wanna use the Maddox with Soectre, not on the guy with shield. That operator skill isn’t as useful.
Like:
1) increased ttk, gave me a glimpse of how CODM could be with increased health and greater ttk
2) the abilities and the charging speed on the abilities
3) the event rewards – I loved the skins for the operator skills
4) the gun pool was good, nothing meta and brain-dead
Didn’t like:
1) builds on the guns themselves were terrible, felt too clunky at times
2) not a fan of using the stims and overall idea of manual healing in MP
3) the classes amongst different operators felt a little unbalanced – some had an OP kit while others felt they were just barely scraping by
°Too slow TTK for my taste, enemies feel like bullet sponges, your entire mag gone just for 1 single enemy
°Bad gunsmith attachments on each guns
°Operators are unbalanced, especially those with armor, or broken operator skills having default Reactor Core and Shock RC
°Needs more BO4/BO3 guns
°Manual healing sucks
Good