Keep in mind I'm not a dev, those power ups ideas would need some serious tuning! See this post like an invitation to discuss power ups and ways to make them more tuned to today's zombie mode

30 Comments

  1. Troyf511

    As much as this sounds fun, the essence scarcity adds a challenge to the game of taking a bit longer to set up. The game would be far too easy with these adjustments

  2. pim_LoL

    But here is the problem, We dont do fun here

  3. Some-Profession-8709

    I think bro drunk too much elementalpop

  4. JustTh4tOneGuy

    Buddy just doesn’t want to do any work in his game.

  5. Nknown4444

    This is the easiest zombies has ever been and you want even easier

    Like….. may as well spawn in with all perks for free and have a triple packed gun and ww at the start of the match

  6. GlendrixDK

    Game is already easy enough, we don’t need buffs to power ups. The power ups are already great as they are. Solo power ups doesn’t sound like a good thing either. We have gobble gums that works as solo power ups. Use those instead.

  7. Appropriate-Sun3909

    “Zombies is too easy”

    Harder zombies game:

    “We should have more points making progression easier”

  8. King_Paul24

    “zombies is too easy noww”😥 “but also treyarch please make it even easierrr”😥

  9. glaynefish

    You want to make the easiest zombies game even easier. Jesus Christ

  10. As if the game wasn’t already easy enough.. 

  11. Kyouka_Uzen

    Sorry but this is the reason they don’t let fans make the game

  12. Technical_Length7889

    ORRR they could just change the perk system back to black ops 3 and would be fine

  13. Effective-Mine9643

    Double Points: x2 Essence and Salvage

    Nuke: As is but at least $1,000 instead of $400

    Bonus Points: Fine for essence but maybe a bonus deposit of 250 salvage as well?

    Full Armor: Fine as is

    Firesale: Fine as is

    Full Power: Fill both charges if running extra charge

    Random Perk: Both players receive a random perk from what is not available in map prior to round 25, any perk past round 25.

    I see what you’re getting at, but the offered changes I think wouldn’t necessarily be balanced for challenging gameplay. Maybe for Directed Mode?

  14. roncopenhaver13

    I just want the salvage increases at time like double points. It feels wrong every time that you are not getting double the salvage too

  15. EnvironmentalBee9036

    Nuke/Bonus Points could be balanced around the idea of which round you’re at, I think it’s being a complain since Cold War, and Max Ammo should refill granades.

    I agree with the take about Fire Sale and changing the loot rewards to random perks, as these as often useless and sometimes even frustrating.

    But the rest would just make a zombies that’s already on the easier side, easier, and we already have Directed Mode for that.

    Imo they should implement other answers to this “inflation” problem, like giving an option to “give up” your current weapon in exchange of 50% of it’s total cost, up till then, so you could change weapons without that big of a penalty.
    Ex. If you “trade” a PaP3 legendary weapon you’d get 25k points and 4.5k savage.

    This way it wouldn’t take away from the balancing/time/effort to setup a gun, and would address this problem in a fair way.

  16. Ambitious_Tomato_881

    Great ideas but makes the game wayyyy too easy. Maybe in an alternate game mode

  17. So making zombies easier than it already is??

  18. ProfessionalCraft443

    The point spending system has been that way since Cold War

  19. Embarrassed-Lack-203

    I do like these ideas. But activision would rather sell you gobblegums

  20. ProfessionalCraft443

    Bonfire sale is for paping

  21. trevehr12

    Honestly the only change I like from here is fire sale

  22. Stubby_nyan

    If they did that they wouldn’t sell as many gobble gums, more people would solo, & people would spend less time overall playing so they would make less off bundles. On that note, those long death cutscenes, score screens, & match start times exist to run down XP token. You gotta remember that the $70 to $100 entry fee wasn’t enough for them, & they need more. The next CoD is gonna cost 10 dollars more, & is gonna do the same things, probably to a worse degree.

  23. rover_G

    There should be a perk that buffs the power ups:

    Name -> Gush
    Base perk -> do the things you suggested to each power up
    Minor Augments
    – Stronger Armor -> increases durability of equipped plates after a **max armor**
    – Free Ammo -> converts **max ammo** to free fire
    – Fuller Power -> doubles damage by/during next field upgrade use after a **full power**

    Major Augments
    – Anti-Radiation -> applies tactical diffusion to all **nukes**
    – Fuller Power -> doubles all damage done while using field upgrade after a **full power**
    – Share Points -> Profit sharing applied to all points earned from/during **power ups**

  24. Phillipfranderfree

    I was thinking about the perk thing in stuff, like maybe bringing secret sauce back like that

  25. Bolwinkel

    The nuke giving x50 of the killed zombies is actually absurd. MAYBE x2 or x3, or maybe just increasing the base value of the nuke to 2k, but 50x is delusional.

  26. 50pence777

    The only good idea on your list is the nuke giving the points of all zombies killed, the x50 the multiplier part is way too op and the not ending the round thing makes sense from an EE perspective but not from normal normal gameplay so I don’t like that part either.

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