Keep in mind I'm not a dev, those power ups ideas would need some serious tuning! See this post like an invitation to discuss power ups and ways to make them more tuned to today's zombie mode
As much as this sounds fun, the essence scarcity adds a challenge to the game of taking a bit longer to set up. The game would be far too easy with these adjustments
pim_LoL
But here is the problem, We dont do fun here
Some-Profession-8709
I think bro drunk too much elementalpop
SomethingFunnyObv
Sure, why not?
JustTh4tOneGuy
Buddy just doesn’t want to do any work in his game.
Nknown4444
This is the easiest zombies has ever been and you want even easier
Like….. may as well spawn in with all perks for free and have a triple packed gun and ww at the start of the match
tantrumstep
TOO op
GlendrixDK
Game is already easy enough, we don’t need buffs to power ups. The power ups are already great as they are. Solo power ups doesn’t sound like a good thing either. We have gobble gums that works as solo power ups. Use those instead.
Appropriate-Sun3909
“Zombies is too easy”
Harder zombies game:
“We should have more points making progression easier”
XoticBuck
This shit is already too easy
Appropriate-Sun3909
Aether mushrooms?
King_Paul24
“zombies is too easy noww”😥 “but also treyarch please make it even easierrr”😥
glaynefish
You want to make the easiest zombies game even easier. Jesus Christ
TOWKYW
As if the game wasn’t already easy enough..
Kyouka_Uzen
Sorry but this is the reason they don’t let fans make the game
Technical_Length7889
ORRR they could just change the perk system back to black ops 3 and would be fine
Effective-Mine9643
Double Points: x2 Essence and Salvage
Nuke: As is but at least $1,000 instead of $400
Bonus Points: Fine for essence but maybe a bonus deposit of 250 salvage as well?
Full Armor: Fine as is
Firesale: Fine as is
Full Power: Fill both charges if running extra charge
Random Perk: Both players receive a random perk from what is not available in map prior to round 25, any perk past round 25.
I see what you’re getting at, but the offered changes I think wouldn’t necessarily be balanced for challenging gameplay. Maybe for Directed Mode?
roncopenhaver13
I just want the salvage increases at time like double points. It feels wrong every time that you are not getting double the salvage too
EnvironmentalBee9036
Nuke/Bonus Points could be balanced around the idea of which round you’re at, I think it’s being a complain since Cold War, and Max Ammo should refill granades.
I agree with the take about Fire Sale and changing the loot rewards to random perks, as these as often useless and sometimes even frustrating.
But the rest would just make a zombies that’s already on the easier side, easier, and we already have Directed Mode for that.
Imo they should implement other answers to this “inflation” problem, like giving an option to “give up” your current weapon in exchange of 50% of it’s total cost, up till then, so you could change weapons without that big of a penalty.
Ex. If you “trade” a PaP3 legendary weapon you’d get 25k points and 4.5k savage.
This way it wouldn’t take away from the balancing/time/effort to setup a gun, and would address this problem in a fair way.
Ambitious_Tomato_881
Great ideas but makes the game wayyyy too easy. Maybe in an alternate game mode
Daky98
So making zombies easier than it already is??
ProfessionalCraft443
The point spending system has been that way since Cold War
Embarrassed-Lack-203
I do like these ideas. But activision would rather sell you gobblegums
ProfessionalCraft443
Bonfire sale is for paping
trevehr12
Honestly the only change I like from here is fire sale
Stubby_nyan
If they did that they wouldn’t sell as many gobble gums, more people would solo, & people would spend less time overall playing so they would make less off bundles. On that note, those long death cutscenes, score screens, & match start times exist to run down XP token. You gotta remember that the $70 to $100 entry fee wasn’t enough for them, & they need more. The next CoD is gonna cost 10 dollars more, & is gonna do the same things, probably to a worse degree.
rover_G
There should be a perk that buffs the power ups:
Name -> Gush
Base perk -> do the things you suggested to each power up
Minor Augments
– Stronger Armor -> increases durability of equipped plates after a **max armor**
– Free Ammo -> converts **max ammo** to free fire
– Fuller Power -> doubles damage by/during next field upgrade use after a **full power**
Major Augments
– Anti-Radiation -> applies tactical diffusion to all **nukes**
– Fuller Power -> doubles all damage done while using field upgrade after a **full power**
– Share Points -> Profit sharing applied to all points earned from/during **power ups**
Phillipfranderfree
I was thinking about the perk thing in stuff, like maybe bringing secret sauce back like that
Bolwinkel
The nuke giving x50 of the killed zombies is actually absurd. MAYBE x2 or x3, or maybe just increasing the base value of the nuke to 2k, but 50x is delusional.
50pence777
The only good idea on your list is the nuke giving the points of all zombies killed, the x50 the multiplier part is way too op and the not ending the round thing makes sense from an EE perspective but not from normal normal gameplay so I don’t like that part either.
30 Comments
As much as this sounds fun, the essence scarcity adds a challenge to the game of taking a bit longer to set up. The game would be far too easy with these adjustments
But here is the problem, We dont do fun here
I think bro drunk too much elementalpop
Sure, why not?
Buddy just doesn’t want to do any work in his game.
This is the easiest zombies has ever been and you want even easier
Like….. may as well spawn in with all perks for free and have a triple packed gun and ww at the start of the match
TOO op
Game is already easy enough, we don’t need buffs to power ups. The power ups are already great as they are. Solo power ups doesn’t sound like a good thing either. We have gobble gums that works as solo power ups. Use those instead.
“Zombies is too easy”
Harder zombies game:
“We should have more points making progression easier”
This shit is already too easy
Aether mushrooms?
“zombies is too easy noww”😥 “but also treyarch please make it even easierrr”😥
You want to make the easiest zombies game even easier. Jesus Christ
As if the game wasn’t already easy enough..
Sorry but this is the reason they don’t let fans make the game
ORRR they could just change the perk system back to black ops 3 and would be fine
Double Points: x2 Essence and Salvage
Nuke: As is but at least $1,000 instead of $400
Bonus Points: Fine for essence but maybe a bonus deposit of 250 salvage as well?
Full Armor: Fine as is
Firesale: Fine as is
Full Power: Fill both charges if running extra charge
Random Perk: Both players receive a random perk from what is not available in map prior to round 25, any perk past round 25.
I see what you’re getting at, but the offered changes I think wouldn’t necessarily be balanced for challenging gameplay. Maybe for Directed Mode?
I just want the salvage increases at time like double points. It feels wrong every time that you are not getting double the salvage too
Nuke/Bonus Points could be balanced around the idea of which round you’re at, I think it’s being a complain since Cold War, and Max Ammo should refill granades.
I agree with the take about Fire Sale and changing the loot rewards to random perks, as these as often useless and sometimes even frustrating.
But the rest would just make a zombies that’s already on the easier side, easier, and we already have Directed Mode for that.
Imo they should implement other answers to this “inflation” problem, like giving an option to “give up” your current weapon in exchange of 50% of it’s total cost, up till then, so you could change weapons without that big of a penalty.
Ex. If you “trade” a PaP3 legendary weapon you’d get 25k points and 4.5k savage.
This way it wouldn’t take away from the balancing/time/effort to setup a gun, and would address this problem in a fair way.
Great ideas but makes the game wayyyy too easy. Maybe in an alternate game mode
So making zombies easier than it already is??
The point spending system has been that way since Cold War
I do like these ideas. But activision would rather sell you gobblegums
Bonfire sale is for paping
Honestly the only change I like from here is fire sale
If they did that they wouldn’t sell as many gobble gums, more people would solo, & people would spend less time overall playing so they would make less off bundles. On that note, those long death cutscenes, score screens, & match start times exist to run down XP token. You gotta remember that the $70 to $100 entry fee wasn’t enough for them, & they need more. The next CoD is gonna cost 10 dollars more, & is gonna do the same things, probably to a worse degree.
There should be a perk that buffs the power ups:
Name -> Gush
Base perk -> do the things you suggested to each power up
Minor Augments
– Stronger Armor -> increases durability of equipped plates after a **max armor**
– Free Ammo -> converts **max ammo** to free fire
– Fuller Power -> doubles damage by/during next field upgrade use after a **full power**
Major Augments
– Anti-Radiation -> applies tactical diffusion to all **nukes**
– Fuller Power -> doubles all damage done while using field upgrade after a **full power**
– Share Points -> Profit sharing applied to all points earned from/during **power ups**
I was thinking about the perk thing in stuff, like maybe bringing secret sauce back like that
The nuke giving x50 of the killed zombies is actually absurd. MAYBE x2 or x3, or maybe just increasing the base value of the nuke to 2k, but 50x is delusional.
The only good idea on your list is the nuke giving the points of all zombies killed, the x50 the multiplier part is way too op and the not ending the round thing makes sense from an EE perspective but not from normal normal gameplay so I don’t like that part either.