Fallout 76 studio lead recalls the feeling of “marching towards doom” as the team was already working on expansions on the day of its historically grim launch
Fallout 76 studio lead recalls the feeling of “marching towards doom” as the team was already working on expansions on the day of its historically grim launch
When were they planning on fixing the game though?
Electrical_Grape_559
The multiplayer aspect really killed FO for me.
webkilla
“It just works”
Avenger1324
Must be a bit gutting for the team to have worked hard on a mode, to eventually see it get cut entirely from the game.
That said Nuclear Winter never really left beta phase. It needed more work, to fix bugs, but also address rampant cheating. They chose to do nothing about either, so the community voted by largely ignoring the mode, despite daily tasks to push players into lobbies. Player count dwindled and they chose to remove Nuclear Winter from the game.
The core game improved a lot with Wastelanders and the acceptance that the initial vision of the game – no human NPCs – was not a good decision. So Wastelanders and subsequent BoS updates added human factions back to Appalachia.
FieryPhoenix7
Doom is out today
hollowglaive
Laughs in 16x the detail
Askolei
> At the time, the team had no idea how Fallout 76 servers were going to work, what the major systems were like, the full scope of the game’s Appalachian map.
That’s an appalling lack of direction.
boogswald
It’s pretty good now! Me and my buddies played it for like 50 hours before we got kinda bored
Tamazin_
Shame. I remember at launch the hunt for how to launch the nukes and then finally doing it, was awesome. Aaand then be met with garbage buggy boss with garbage loot. But still :p
x-Justice
If these game companies would worry more about just releasing a finished product with a good amount of content and not worrying so much about how much content they can SELL in the future, the entire gaming industry would be better for it. Releasing half-baked products just so you can get your MTX out there has killed a lot of would-be good games. Even these games releasing in betas now already have MTX and battle passes in the BETA. It’s ridiculous the lengths companies have gone to try and sell everything except a functioning game on release.
InSan1tyWeTrust
The day Bethesda died.
Winter-Offer7134
man, i remember all the bugs at launch. it was like watching a train wreck in slow motion
1leggeddog
Thankfully, the game is good now and I’ve been enjoying it for years since covid
Independent-Fox-4926
not gonna lie, that launch was rougher than a deathclaw’s hug
gaminnthis
Fallout London is a better game
ffgod_zito
The fact that game recovered is a miracle but also disappointing because it sent the message to Bethesda and game publishers that what they did is ok and they’ll rake in the cash regardless.
DontBeCommenting
I get that big companies are only after profits and don’t care if the game is actually good or bad, but it must suck to be the ones putting your hours into trying to make something great only for it to fall flat for various reasons.
Especially if you’re a normal human who likes to go on social medias after work hours only to see your work being torn to pieces by the most passionately toxic group of humans to practice a hobby.
Fire_is_beauty
They would have saved a lot of time and effort by building a game with optional multiplayer.
Cheaters would have only been a problem of people not invinting the right friends.
Excuse_my_GRAMMER
Fallout 76 was my home during peak covid, played it daily for hours
Really wish Bethesda just handed the project to ZOS after launch , those guys figured out the winning formula for elder scrolls online that they could have easily copy and paste it in fallout 76.
BigoDiko
Imagine releasing a base game and working on additional content/expansions, but the base game is so undercooked that it’s still walking around the paddock, chewing grass.
Bruh.
Pantsickle
I like how they rushed Fallout 76 and released it in such an incomplete and garbage-ass state, but they’ve taken ten years and will probably take five more to release the next mainline game.
In-game purchases are a heck of a motivator.
CanaDoug420
I imagine the day they had a meeting about it being a multiplayer free to pay game had that same feeling.
ERedfieldh
maybe you should have been focused on the main game rather than future expansions.
23 Comments
When were they planning on fixing the game though?
The multiplayer aspect really killed FO for me.
“It just works”
Must be a bit gutting for the team to have worked hard on a mode, to eventually see it get cut entirely from the game.
That said Nuclear Winter never really left beta phase. It needed more work, to fix bugs, but also address rampant cheating. They chose to do nothing about either, so the community voted by largely ignoring the mode, despite daily tasks to push players into lobbies. Player count dwindled and they chose to remove Nuclear Winter from the game.
The core game improved a lot with Wastelanders and the acceptance that the initial vision of the game – no human NPCs – was not a good decision. So Wastelanders and subsequent BoS updates added human factions back to Appalachia.
Doom is out today
Laughs in 16x the detail
> At the time, the team had no idea how Fallout 76 servers were going to work, what the major systems were like, the full scope of the game’s Appalachian map.
That’s an appalling lack of direction.
It’s pretty good now! Me and my buddies played it for like 50 hours before we got kinda bored
Shame. I remember at launch the hunt for how to launch the nukes and then finally doing it, was awesome. Aaand then be met with garbage buggy boss with garbage loot. But still :p
If these game companies would worry more about just releasing a finished product with a good amount of content and not worrying so much about how much content they can SELL in the future, the entire gaming industry would be better for it. Releasing half-baked products just so you can get your MTX out there has killed a lot of would-be good games. Even these games releasing in betas now already have MTX and battle passes in the BETA. It’s ridiculous the lengths companies have gone to try and sell everything except a functioning game on release.
The day Bethesda died.
man, i remember all the bugs at launch. it was like watching a train wreck in slow motion
Thankfully, the game is good now and I’ve been enjoying it for years since covid
not gonna lie, that launch was rougher than a deathclaw’s hug
Fallout London is a better game
The fact that game recovered is a miracle but also disappointing because it sent the message to Bethesda and game publishers that what they did is ok and they’ll rake in the cash regardless.
I get that big companies are only after profits and don’t care if the game is actually good or bad, but it must suck to be the ones putting your hours into trying to make something great only for it to fall flat for various reasons.
Especially if you’re a normal human who likes to go on social medias after work hours only to see your work being torn to pieces by the most passionately toxic group of humans to practice a hobby.
They would have saved a lot of time and effort by building a game with optional multiplayer.
Cheaters would have only been a problem of people not invinting the right friends.
Fallout 76 was my home during peak covid, played it daily for hours
Really wish Bethesda just handed the project to ZOS after launch , those guys figured out the winning formula for elder scrolls online that they could have easily copy and paste it in fallout 76.
Imagine releasing a base game and working on additional content/expansions, but the base game is so undercooked that it’s still walking around the paddock, chewing grass.
Bruh.
I like how they rushed Fallout 76 and released it in such an incomplete and garbage-ass state, but they’ve taken ten years and will probably take five more to release the next mainline game.
In-game purchases are a heck of a motivator.
I imagine the day they had a meeting about it being a multiplayer free to pay game had that same feeling.
maybe you should have been focused on the main game rather than future expansions.