Clair Obscur: Expedition 33 Director Guillaume Broche: “it would’ve taken one “25 years” to navigate all the bureaucracy in a AAA studio just to get started on the game.”

8 Comments

  1. Least-Path-2890

    I can just imagine him pitching the game to Ubisoft executives and them responding, “How do the Assassin and Templars fit in all of this?”

  2. dade305305

    Oh no, he’s going to become the new larian guy to where he thinks he needs to share every random opinion he has on any topic, isn’t he?

  3. PMC-I3181OS387l5

    What surprises me the most are the graphics/aesthetic, gameplay, story and cast. None of this would have flown if Ubisoft made it themselves.

  4. Expensive-Link661

    Damn i upvoted coz that’s interesting to read but I want to downvote the bureaucracy in games😭 the dilemma

  5. NeitherAlexNorAlice

    I really wish this game’s success opens the door for similarly-scoped games. I’m so sick of bloated worlds. Expedition 33 had little to no fat. Every minute felt great and just the right amount.

  6. Aggravating-Dot132

    Probably, Ubisoft internal PTSD. Can’t blame him though.

  7. Space-Debris

    Utter hyperbole. There are plenty of flashy RPG’s that have gotten made at big studios that didn’t take 25 years to get greenlit.

  8. garnix2

    That’s the thing that a lot of people don’t understand.

    Big studios have much more bureaucracy and layers on decision making etc.

    That’s why you see smaller studios pulling bigger updates faster. It’s not a matter of budget or development capacity, it’s also that the processes are not as strict.

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