He can jump 30 feet to fight Titan,cant cross the bridge lol
joestaff
Not as bad as an entire city block being closed off because of a power outage, but silly nonetheless.
saschahi
you see, there is no yellow paint. So it is physically impossible to parkour across.
AkiraKitsune
This is way too common in way too many games
saoiray
Yeah, game logic sucks in a lot of games but I hated Final Fantasy XVI in that aspect. Can’t walk through grass, no way to step on or jump over the crates, etc.
Enshiki
I remember the first Resident Evil where the character had to have 3 boxes perfectly aligned to cross when 2 could have done the job.
Earthbound_X
I wonder if games will ever be be to get past things like this? I know games need a border, they can’t go on forever. But I guess I’m getting tried of dumpsters blocking an alley, or a couple chairs blocking a doorway or staircase.
One of my favorites is in the game Risen, if you try to leave the island a huge ocean worm swallows you and spits you back onto land. We need more creative ones like that I guess.
Himuo
Charpentier-san !
Didact67
Pretty much how Final Fantasy has always been.
Iggy_Slayer
He’s just being respectful to the worker by not fuckin up his incomplete bridge.
Liminal_Fox
While I enjoyed FFXVI, this sums up my main issues with the game. Some of the most bland and uninspired quest design and gameplay.
CrazyCoKids
Remember: This is the same team as Final Fantasy XIV.
Although there are sections of the bridge that can be reached, remember that this is a broken bridge. Jumping to anything short of the support seen underneath has a risk of collapsing immediately, and normal people aren’t going to be able to jump that far consistently if at all. Clive may be an absolute Jumping unit, but the carpenter is doing his job correctly by preventing any stray person from attempting to cross before he is finished with the repairs.
IntrinsicGiraffe
I was playing the FF7 remake (just finish intergrade main story) and there are so much cheesy and dumb gaming moment.
Plot-wise, there was the three, one of which is Barett (big dude with a gun for an arm), hiding on a military convoy and sneaking in pass a dozen guard. They only got caught cause Barett fell off.
Cloud sneaking through an air vent to eavesdrop while still having his bustersword on his back.
I honestly hate this kind of thing. Would it really have been that hard for them to make the gap a couple of feet wider, so the game world was consistent with itself?
FewAdvertising9647
Its game logic, all games have sturdy walls built by mimes. Theyre hard working citizens
Humor-is-sacred
Or wade through the maybe waist-high creek that the bridge was built over.
Shydreameress
Yeah I don’t really get couldn’t they just make a bigass hole and have Clive wait a day for it to be fixed? But oh well classic video game logic x)
josh35767
I hate that shit. The objective will literally be on the other side of the bridge too and the protagonist will be like “GUESS WE NEED TO FIND ANOTHER WAY AROUND”. And then you’re off on an hour long detour. JUST JUMP DUDE.
Disastrous-Pick-3357
I love how he can legit just jump like 50 feet to fight a boss, but he can’t jump over the damn bridge
inter-ego
They could have at least made it a little more broken
Verittan
What really hammers home this point is when you play a game originally intended for flat screen in VR (by UEVR Mod).
Every time you come across a scene where a character is behind bars, you can see a comically large gap between the bars that a person could easily walk through.
lord_pizzabird
Giving me flashbacks to every aspect of that car in FF15.
Absolutely non of it made logical sense in that world and I totally accepted it.
26 Comments
He can jump 30 feet to fight Titan,cant cross the bridge lol
Not as bad as an entire city block being closed off because of a power outage, but silly nonetheless.
you see, there is no yellow paint. So it is physically impossible to parkour across.
This is way too common in way too many games
Yeah, game logic sucks in a lot of games but I hated Final Fantasy XVI in that aspect. Can’t walk through grass, no way to step on or jump over the crates, etc.
I remember the first Resident Evil where the character had to have 3 boxes perfectly aligned to cross when 2 could have done the job.
I wonder if games will ever be be to get past things like this? I know games need a border, they can’t go on forever. But I guess I’m getting tried of dumpsters blocking an alley, or a couple chairs blocking a doorway or staircase.
One of my favorites is in the game Risen, if you try to leave the island a huge ocean worm swallows you and spits you back onto land. We need more creative ones like that I guess.
Charpentier-san !
Pretty much how Final Fantasy has always been.
He’s just being respectful to the worker by not fuckin up his incomplete bridge.
While I enjoyed FFXVI, this sums up my main issues with the game. Some of the most bland and uninspired quest design and gameplay.
Remember: This is the same team as Final Fantasy XIV.
OSHA
[https://www.youtube.com/watch?v=0Yh80SvW9mo](https://www.youtube.com/watch?v=0Yh80SvW9mo)
Although there are sections of the bridge that can be reached, remember that this is a broken bridge. Jumping to anything short of the support seen underneath has a risk of collapsing immediately, and normal people aren’t going to be able to jump that far consistently if at all. Clive may be an absolute Jumping unit, but the carpenter is doing his job correctly by preventing any stray person from attempting to cross before he is finished with the repairs.
I was playing the FF7 remake (just finish intergrade main story) and there are so much cheesy and dumb gaming moment.
Plot-wise, there was the three, one of which is Barett (big dude with a gun for an arm), hiding on a military convoy and sneaking in pass a dozen guard. They only got caught cause Barett fell off.
Cloud sneaking through an air vent to eavesdrop while still having his bustersword on his back.
[My favorite though is the optional climbing the 59 flight of stairs!](https://www.youtube.com/watch?v=ZC_WaAVYgSs)
Absolutely insurmountable
I honestly hate this kind of thing. Would it really have been that hard for them to make the gap a couple of feet wider, so the game world was consistent with itself?
Its game logic, all games have sturdy walls built by mimes. Theyre hard working citizens
Or wade through the maybe waist-high creek that the bridge was built over.
Yeah I don’t really get couldn’t they just make a bigass hole and have Clive wait a day for it to be fixed? But oh well classic video game logic x)
I hate that shit. The objective will literally be on the other side of the bridge too and the protagonist will be like “GUESS WE NEED TO FIND ANOTHER WAY AROUND”. And then you’re off on an hour long detour. JUST JUMP DUDE.
I love how he can legit just jump like 50 feet to fight a boss, but he can’t jump over the damn bridge
They could have at least made it a little more broken
What really hammers home this point is when you play a game originally intended for flat screen in VR (by UEVR Mod).
Every time you come across a scene where a character is behind bars, you can see a comically large gap between the bars that a person could easily walk through.
Giving me flashbacks to every aspect of that car in FF15.
Absolutely non of it made logical sense in that world and I totally accepted it.